• 1

    posted a message on God Mode for the barb also
    Quote from DeepThought

    Unfortunately neither the Invulnerable Wizard nor the Permanent Charge Barbarian exploits can prevent you from dying of boredom.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on D3 "DEAD" in 2-3 months
    Quote from zeroRooter

    Quote from justame

    Quote from Ichabod13

    where was the endgame in d2...and wtf is this endgame people keep bitching about in d3. If you don't enjoy the game, go play something you do. Don't come on here and complain because you thought this game was something else...
    Exactly!!! I am so sick of people complaining of "no end game content". Obviously they never played D1 or D2 and came here from WoW expecting Raids at end game...ROFL!!! Go play CoD and stop bothering us with your whining.


    wtf are you guys talking about there was no end-game in d2?!??! Ladder resets, ladder climbs, dueling, spontaneous HC pking etc... etc...


    diablo 3 has none of that and no replacements watsoever, AND, the rest of the game is stoopid, 200+ million for an upgrade? gtfo, give me back my cheap useful ik set WILSON!!!!!!!

    Because all of those things existed at release, right? Bzzzzt, wrong.

    Ladders weren't introduced until October 2003, TWO YEARS after Diablo 2 released. You know what else debuted in October 2003? Talent synergy, which meant builds became varied, and like, exciting. I don't expect you to let the details get in the way of your blather, though.

    Pst, you know PvP is coming, right? Like, more than lolautoattack duels, or some scrub scroll-lock killing you from across the map? Or some trap assassin cockblocking you at the gate, preventing body retrieval? Such a deep, deep system D2 PvP was. Oh yeah, bring that back please.

    What a goober.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on After 320 hours of game time I finally got a set item
    Quote from maka

    Quote from Zakaz

    People farmed for hundreds of hours in Diablo 2 to get the best gear in the game, don't kid yourself.

    "People" farmed? "Don't kid yourself"? He just talked about what he liked to do in D2, and here you come and try to tell him what "people" do? Damn, I thought he was "people"...Damn, I thought I was "people". Because, and this may come as a shock to you, I liked to use completed low level sets and uniques on alts. But I guess we're not "people". Must be some kind of alien or something. Go troll some other thread.

    My god man, you are really dense. Let me re-quote the post I was responding to, with the part related to your semantics rant bolded for emphasis.

    Quote from Soul

    grats on the lucky drops, but in all honesty... we should be seeing a shit load more legendaries and sets... Remember legendary is the new name for uniques so they aren't meant to be so bloody rare that you find shit all of them... They also need to be powerful if they are to be of legendary status.

    Don't get me started on how crap the items are in D3 atm. All the rage is about the items sucking so bad with nothing to find bar stupid rares since the sets and legendaries have crappy stats(most). You should not be playing for 320 hours to find 1 or 2 fucking set pieces in a diablo game PERIOD...

    Go play a game of Diablo 2 classic or LOD play through to act 5 hell and tell me how many uniques and sets you find now compare that to Diablo 3... You see where everyone is coming from? Don't say you can't compare a 10yr old game to a new release, this should have been done a long long time ago. When you release a sequel it is generally a lot better than the predecessor.

    I'm gonna stop here cause man it just isn't a diablo game atm...

    The implication here was that because legendary items (even low level ones) aren't dropping like candy from a pinata, this game sucks balls and is actually no longer a Diablo series title. I mean, there's no embellishment there. We'll ignore the warped reality that an item denoted as "legendary" is to be of amazing power always (because something of "legend" is clearly always immortal, all-powerful, etc, and never has anything to do with lore alone /sarcasm), including the very basis for the game we're playing which would indicate that will never be, nor has ever been the case.

    It must really suck to see everything in black and white, eh? But hey, those previous posts where you use ad-hominem to respond to someone really makes you the epitome of an upstanding poster around here, right? Enough to warrant your dismissal of others as a troll because they made you look stupid.

    -Edit: Indication of sarcasm for the brain-dead.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Did the GAH die?
    Selling things just fine, still making profit. Anecdotal thread is anecdotal.

    I'm fairly certain I can narrow the problem down, though (without putting on my tinfoil hat).

    -OP is unaware of item/stat valuation and is listing items for too much.
    -OP is unaware that players search for specific criteria on a regular basis, often with common baseline values for specific items. As such, OP does not know how to game the search such that his item actually appears in a large quantity of searches.
    -OP is selling junk

    That about covers all of the PEBKAC errors preventing efficient AH usage.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Why Treasure Goblins haven't been Nerfed?
    Quote from BigEd781

    It does though. The whole notion of "everyone will be forced to play one class/spec" is somewhat fictitious. I agree that, if class X were 100% more powerful than class Y, there would be a problem. That's theoretical and not very helpful in a real discussion. if class X is 5% stronger than class Y I don't really care. Talking "balance" in an ARPG is a complete joke to me.

    And again, I don't care if farming goblins is far more lucrative than farming elites. It's fun to feel like you've broken the game (something Blizz has acknowledged as well, though their actions are somewhat in conflict). I will merrily farm goblins to my heart's content, until I get bored, and then I will do something else. I'm not *forced* to only farm goblins. It is a fallacy, no matter how many times one repeats it.

    No one has ever said they're "forced" - the term used was "feel compelled," which is a subtle but important difference in the idea behind nerfing things that are "broken" or "imbalanced." It is absolutely not a fallacy, because you're basing the idea of fairness on the fact that the exploitation of flawed mechanics does not affect other players, when in fact it does (because your lack of care on the subject does not void the opinion of others).

    Blizzard has made quite clear they're ok with some things feeling really powerful, or almost cheesy, until it affects other players in a significant manner; saturating the market or altering gold worth is a significant manner.


    Quote from BigEd781

    I don't care about the economy. Really, I don't. It doesn't change things on the micro level, i.e., me buying something from another normal player who doesn't have 10 billion gold. We're still on the same scale here, so it doesn't matter. And again, I just don't care. Making game changes to support the AH (I can't think of another reason) is a mistake. Sure, we don't want rampant dupes, but that's not what we're talking about here.

    I care about having fun. When changes are made in the name of "balance" that result in the game being slightly less fun (for me at least), then the change is a bad one and the devs have failed.

    All that said, I still like the game, I just feel that this obsession with "balance" and eliminating farming "exploits" is misguided. I realize others disagree with me, and you're opinion is no more or less valid than my own, these are simply my views. And I also realize this has been brought up many times, so I will stop harping on it now :D

    The slippery slope you're arguing is that even if something is inherently unfair, players can just work around it, because they're not literally forced to partake in the action. As I mentioned above, this is false because while they are not required to take part in it, they feel compelled to do so because it does affect them, either via buying, selling, or their being forced to do neither in an effort to extend their play time.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Does The Auction House Ruin The Game?
    Quote from Siaynoq

    Quote from Zakaz

    Erm, a percentage tax is proportional. If it was a flat amount (say 10k) - that would be disproportionately small the higher you went in selling price. A percentage is the best option.
    No I'm saying right now it's like 15 percent on all transactions.

    But for people like me that ain't grinding in Inferno with the best gear and super high MF, I'm only making small sells occasionally ranging from 5-20k gold. But the percentage that gets deducted from my sell is the same as someone who sells something for 6 million gold. So I'm saying I wish if it was anything below 20k, that it would take less than 15 percent of the transaction.

    I get what you're saying, but it's problematic in that someone, somewhere, will end up being charged a disproportionate amount of "tax" on their item relative to what they feel is fair for that price range. Your argument is a smaller percentage on smaller value items, but that means there has to be a line drawn somewhere, IE:

    1-25,000 is taxed at 5%; 25,001-100,000 is taxed at 10%, etc. This creates multiple problems.

    First, it makes artificial barriers in the market, essentially making certain price ranges not viable, or a total loss. Someone isn't going to sell an item at 100,001 gold when they can sell it at 100,000 and save themselves a 5% tax on the end sale.

    You also encounter a matter of fairness when it comes to total gold lost. 15% on 10,000 gold is only 1,500 gold, whereas a 15% hit on 10,000,000 is 150,000. Reducing that 15% on the low end of the spectrum makes an incredibly small impact, and you have unrest at the top where people are paying in the 6-figure range that same tax. You can make an argument that the high-end item tax is where the real bulk of the gold-sink has an effect, but you still have human perception to deal with.

    The end result is a flat percentage across the board. Players selling things for small amounts generally chalk it up to a couple of gold drops their next run, and the players selling the big-time items tend to look past it and say "I still made 40 million gold after the cut."

    All in all, I believe the system is as fair as it can get (and a required function, lest you want your next upgrade to cost 200,000,000 gold for an "average" item).

    Edit - redundant words are redundant
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Does The Auction House Ruin The Game?
    Quote from Siaynoq

    Quote from Zakaz

    It absolutely does serve a point. If gold was never removed from the game, the total amount of gold available for purchasing would increase forever. As a direct result of gold being "infinite" in supply, prices would continue to rise as well. This means new players, or people who don't play regularly or as often as the average player, are effectively shut out of making any purchases.

    The current prices aren't even remotely close to what one could expect to see without gold sinks. Think items in the billions, instead of millions; eventually that becomes the hundreds of billions.

    Gold sinks matter. A lot.
    It'd still be nice if the tax was proportional up to a point where selling things under 50k were penalized less than 15 percent and then as amount of gold earned through a transaction was much higher it would also be taxed somewhat proportionately.

    Erm, a percentage tax is proportional. If it was a flat amount (say 10k) - that would be disproportionately small the higher you went in selling price. A percentage is the best option.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Does The Auction House Ruin The Game?
    Quote from Cerberus_Black

    Quote from Siaynoq

    My problem with AH is house there's little market for mid-range items. Or like, in Inferno I actually wish more items with a level req below 60 would drop. Like, people are just gonna save up millions of gold to buy thee very best things they can possibly find. But it's hard to attract other players in the market for anything when they're just in Hell or maybe just starting Inferno that want to just gradually get better gear for under 100k.

    Sometimes I can sell stuff for like 20-40k if I think it's a slightly better than average item. And so I purposefully price that stuff really low just so I can at least unload it cause I'll see the same semi-good/shitty gear for sell at like 10 times what I'm selling it for and I think it really is annoying what some people are still trying to get away with charging for things. At first it was amusing.

    Also, this may sound like a stupid question....but why is Blizzard taking a portion of my gold from each successful sell I make? I understand with RMAH that they would get a commission, but why do it with gold transactions? They can just create gold out of thin air. Even now that you can buy gold, do they think there's a set value in real money for gold or something? Still it wouldn't make sense in that gold is just....virtual. You know?
    I total agree, taking a % of fictional gold serves no point, i am finding that people are forced to use the AH to survive inferno, i did, not that this is wrong but i get the sense that eventually the Gold AH will be fazed out in favor of the real money AH, which will be VERY wrong

    It absolutely does serve a point. If gold was never removed from the game, the total amount of gold available for purchasing would increase forever. As a direct result of gold being "infinite" in supply, prices would continue to rise as well. This means new players, or people who don't play regularly or as often as the average player, are effectively shut out of making any purchases.

    The current prices aren't even remotely close to what one could expect to see without gold sinks. Think items in the billions, instead of millions; eventually that becomes the hundreds of billions.

    Gold sinks matter. A lot.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Wheres the best place to gold farm?
    Quote from Wryda

    Quote from Zero(pS)

    Why are you broke exactly? Did you spend most of your gold on vendors/AH, or did you spend too much on repairs? Or did you not pick up much gold up to this point?

    In all honesty you shouldn't need to have to farm gold this early in the game, also stacks of gold that drop are really crappy (you're probably picking up 80-150 stacks), and some stuff on the AH is really overpriced right now, so maybe that's why you're low on gold (bought a couple overpriced items).

    If you're having that much trouble in Nightmare I might be able to just give you some gold, or at maybe even find you some decent items on the AH. Add me in-game (Nomad#1741) and if I have some time I'll help you tonight ;)

    Ok, so I guess I'm not fully broke, I have like 100k (if I'm lucky) but I usually have around 30k. And also I dont really know what kind of armor is best and what to go for in the AH. I see a lot of Monk's doing high damage but I'm only doing a little bit compared to them, so if you guys also have any equipment suggestions or armor sets I should use let me know too!

    Also thanks Zero for volunteering to help me and stuff. :D

    You can probably pick up quite a few tips and tricks by jumping to the Monk forums and reading posts concerning end-game builds. While it's difficult to replicate stats early in the game, you can get a nice idea of what stats are valuable, especially relative to specific play-styles, and begin aiming for those.

    Additionally, knowing what builds or stats benefit you can also benefit your gold supply by preventing deaths (via better gear and better strategy) and avoiding buying things you think are big upgrades, but really aren't.

    You might also make your own post over there to ask for advice (noting your stats, build, expertise in games, especially Diablo, etc). Might get a good bit of help.
    Posted in: Diablo III General Discussion
  • 4

    posted a message on Blizz still giving out refunds?
    This thread is just what I needed today - a huge laugh.

    You want a refund, but want to keep your progress, too? You also want Blizzard to answer questions of the future like they have a magical crystal ball?

    Can we get a refund on the oxygen you're breathing?
    Posted in: Diablo III General Discussion
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