I disagree. Legendaries are supposed to be that hard to get item. I know with 1.04 that they are making them extremely enticing. That's the point, it's supposed to be I want it, I WANT IT, I WANT IT. And then you play like 2 months straight until you get like legendary shield, but you don't want that so you trade around until you get that two hand sword, or whatever.
I know there is a mentality nowadays that says "everything should be accesible and I shouldn't have to grind my life away for it". But this is Diablo, not Warcraft. Just appreciate they are extremely good items now, and go chase after them until you get what you want. Legendaries are like a rare meta-game, even more now that they mean something.
And remember they are trying to add more meta-game systems, this just happens to be the first one they openly discussed. This meta-game is not supposed to be the one that keeps people playing 2 hours every night, though it will entice a handful too.
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Mardhyn posted a message on A Legendary IdeaPosted in: Diablo III General Discussion -
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proletaria posted a message on Diablo III is dead.Posted in: Diablo III General Discussion
I'm struggling to imagine a way this thread could ever be civil. -
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luizdeh posted a message on Diablo III is dead.Posted in: Diablo III General DiscussionQuote from gotLuck
Well, I haven't played in about 3 weeks or so and I'm sad about it. I hope 1.0.4 makes the game fun. I hope pvp isn't too far off either.
This is the type of attitude that most whiners should have. Not happy with the game anymore? Go do something else and come back when it sound interesting enough, don't come up with a million reasons as to why the game sucks and whatnot.
Honestly, most people that complain non-stop and still play from time to time remind me of girls that get beaten/cheated/whatever horrible thing that can be done in a relationship by their companions, bitch about it to friends but never seem to quit the asshole.
I find myself bored a little after completing the game with my Monk, so I stopped playing as much. So, I'm now having fun leveling alts, laughing all the way at my awesomeness from purchasing Reduced Level Requirement weapons. I know, cheezy right? I don't care, I have fun and so should you, whatever which way you have it. If its not with this game, don't bore people to death with this rant crap. -
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Mormolyce posted a message on reminds me of D2Posted in: Diablo III General DiscussionQuote from EpkingYup, but at least you can upgrade them with a cube recipe... oh wait..
Upgrade a unique with a cube recipe? How is that exactly?
Quote from EpkingWell they'll be good on one of your dozen different specced alts... oh wait..
Every Normal/Nightmare unique was pretty damn useless in D2 as well... and the Hell ones were damn hard to find
Quote from EpkingWell I'm sure they sell well... oh wait...
Everything except extremely rare runewords and a tiny handful of uniques was worthless in D2 kid
Quote from EpkingWell you can shard them for something useful... oh nvm...
Definitely couldn't do that in D2.
Quote from EpkingVendor gold is still gold?
Gold was worth literally nothing in D2 so I'd say that vendoring is vastly more useful in D3! -
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ruksak posted a message on Diablo 3 was created as a marketing tool for World of WarcraftPosted in: Diablo III General Discussion -
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proletaria posted a message on Should i continue farming?Posted in: Diablo III General DiscussionQuote from BigEd781
Quote from insanetrasher
If you want to have fun play the game and farm, if you want gear play the AH.
And that be the problem.
It's more of a problem with the players who have become conditioned to exponential equipment improvement from mmo's than with the itemization and drop rates. As this thread has been over a few times now, we're not really experiencing dramatically lower levels of elite items, in-fact there are probably more on the AH than were in trade channels at a similar time in d2 (adjusted to the population difference).
The gulf between D2 player and D3 is that the D2 player has access to every act without a gear benchmark to worry about. The game was incredibly easy by comparison. With D3, players have access to act1-2 inferno and then have to make varying degrees of improvement (class dependent) in order to move up and repeat the farming process in acts 3 and 4. Rather than come to the realization that farming in a new zone right away is relatively meaningless, players have become upset that they can't mirror the results of streamers who have spent billions of gold and probably hundreds of real dollars/euros.
If you have 1-2 level 60 characters and spent a hundred million or more on each of them, it's fairly obvious you've moved a huge way up the equipment ladder. Since you only have the two classes represented, you'll also take no notice in any decent items you find for classes you don't have. At that point the amount of input, be it farming or shelling out gold/cash, necessary to find an upgrade will be much much higher. Personally, I have one character in ~5-7m worth of gear whom I can still find upgrades for (drops, mind you) every now and then. The rest of my characters, geared almost entirely from drops, find upgrades left and right.
The point being, if you actually care about the act of finding your upgrades, stop caring about farming act3, play a new class, and spend little to no gold on it. If you spend all your time looking for the best upgrade you can afford in the AH, you're just diminishing your chances of finding something better yourself. -
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shaggy posted a message on Should i continue farming?Posted in: Diablo III General DiscussionQuote from Luedine
So you are not using the auctionhouse at all? In that case I tip my hat to you good sir, but the reality is this: You're keeping more items in Diablo 3 than in Diablo 2 because you may turn a potentional profit on them at the auctionhouse, that auctionhouse will then provide you with gear upgrades at a much accelerated rate rather than if you were to _farm_ the gear yourself.This is the said hyperbolic bullshit that Proleteria was talking about. You can make a reasonable point about what you feel are flaws, but when you make statements like that it tarnishes everything you've said with the taint of outright absurdity.
As such you are infact, playing the Auctionhouse, you're farming with the intent of attaining more buyingpower.
That's like saying you were "playing the TradeChannel" in D2.
Show me the number of people who had Enigmas they obtained by farming not only the runes, but the perfect armor to put it in.
In D2 you kept less because the economy was so fucking jacked that rare runes, pskulls, and SoJs were the only currency you could use for trading. Unlike gold in D3, which takes absolutely zero inventory space, all of those did require inventory space - and let's not forget the charms that people were using and how much of a pain it was to move items to mules. Furthermore the items in D3 take up significantly less space in most cases. The dynamics of the inventory, the stash, and currency due to duping, is what makes people hang on to items they can sell for 10k in D3 - not because it's a damned auction house simulation.
D2 basically had a hard cutoff - if your item wasn't worth 1 pskull, 1 SoJ, or a Hel/Io rune, it was damn near impossible to justify keeping it, especially since you had to bug another player to put something on a bank mule. There were so many artifical limiting factors to the D2 economy from muling to inventory space to currency - this is not something that's dreamt up, it's the reality of the situation.
D3 has no such hard cutoff at which it becomes outright prohibitive to hold on to an item to attempt to sell, other than the obvious (<vendor value> / .85) below which you lose money on the AH. We have a much more flexible currency for trading. That is why people hang on to stuff that would have been left on the ground in D2. It's amazing how quickly people forget exactly what the limitations of D2 were. Really, and truly, amazing.
People would have kept all kinds of things in D2 but the CURRENCY did not support it. What the hell would you do with an item that was worth 1/2 of an SoJ? Don't fool yourself into thinking this is an AH problem - it's a problem with how inflexible the D2 economy was. -
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shaggy posted a message on Should i continue farming?Posted in: Diablo III General DiscussionQuote from youwillneverknow
But the developers told us that non-stop farming is fun and thats all we need for an endgame... soo yes everyone should still be playing right?
No, the devs didn't "tell us" anything. The constant attempts by disgruntled players who are ignorant of how the series has worked thusfar to characterize Blizzard as a bunch of facist dictators is really annoying at this point.
I'm still waiting for someone to explain to me HOW/WHY killing Pindleskin 500 times per day was somehow much more entertaining than hunting for mostly-randomized champ/rare packs and then killing some bosses when we're done.
If your answer is "loot sucks in D3" well I think Blizzard is aware of that complaint and attempting to do something about it. That is a reasonable complaint (not one I'm 100% on board with, but one I do empathize with nonetheless).
If your answer is "farming isn't fun" then you're not someone the series is aimed at. Please go buy a different game and leave the real Diablo fans alone so that we can give relevant feedback and help push this game in the direction it should be going. The series has always been based on farming. Complaining that the devs are "telling us that farming is fun" or "forcing us to farm" is stupid because anyone who played D2 or D1 knew that this was the endgame. No true Diablo fan would be complaining about being "forced" to farm. -
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sdkphoenix posted a message on How tall is Diablo?Posted in: Diablo III General DiscussionDiablo is a he, but he used Leahs body to come back, so gave him a more female look.
And i'd say he is twice the height of my wizard, if not more. -
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Aclo1 posted a message on Stash Clearance Giveaway!Giving away med-high end Inferno Act 3-4 Loot because I'm too damn lazy to AHPosted in: Diablo III General Discussion
Only catch is that I want to have a little fun with it. I will be asking trivia questions for the items on twitch.tv/Mclilazng at 8 PM EST for the giveaways. Seriously please take these leet items away from me- my stash looks like an episode of hoarders.
PM me at MclilaznG#1631 if you would just like the free crafts and would not like to participate in the item giveaway. - To post a comment, please login or register a new account.
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Because all of those things existed at release, right? Bzzzzt, wrong.
Ladders weren't introduced until October 2003, TWO YEARS after Diablo 2 released. You know what else debuted in October 2003? Talent synergy, which meant builds became varied, and like, exciting. I don't expect you to let the details get in the way of your blather, though.
Pst, you know PvP is coming, right? Like, more than lolautoattack duels, or some scrub scroll-lock killing you from across the map? Or some trap assassin cockblocking you at the gate, preventing body retrieval? Such a deep, deep system D2 PvP was. Oh yeah, bring that back please.
What a goober.
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My god man, you are really dense. Let me re-quote the post I was responding to, with the part related to your semantics rant bolded for emphasis.
The implication here was that because legendary items (even low level ones) aren't dropping like candy from a pinata, this game sucks balls and is actually no longer a Diablo series title. I mean, there's no embellishment there. We'll ignore the warped reality that an item denoted as "legendary" is to be of amazing power always (because something of "legend" is clearly always immortal, all-powerful, etc, and never has anything to do with lore alone /sarcasm), including the very basis for the game we're playing which would indicate that will never be, nor has ever been the case.
It must really suck to see everything in black and white, eh? But hey, those previous posts where you use ad-hominem to respond to someone really makes you the epitome of an upstanding poster around here, right? Enough to warrant your dismissal of others as a troll because they made you look stupid.
-Edit: Indication of sarcasm for the brain-dead.
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I'm fairly certain I can narrow the problem down, though (without putting on my tinfoil hat).
-OP is unaware of item/stat valuation and is listing items for too much.
-OP is unaware that players search for specific criteria on a regular basis, often with common baseline values for specific items. As such, OP does not know how to game the search such that his item actually appears in a large quantity of searches.
-OP is selling junk
That about covers all of the PEBKAC errors preventing efficient AH usage.
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No one has ever said they're "forced" - the term used was "feel compelled," which is a subtle but important difference in the idea behind nerfing things that are "broken" or "imbalanced." It is absolutely not a fallacy, because you're basing the idea of fairness on the fact that the exploitation of flawed mechanics does not affect other players, when in fact it does (because your lack of care on the subject does not void the opinion of others).
Blizzard has made quite clear they're ok with some things feeling really powerful, or almost cheesy, until it affects other players in a significant manner; saturating the market or altering gold worth is a significant manner.
The slippery slope you're arguing is that even if something is inherently unfair, players can just work around it, because they're not literally forced to partake in the action. As I mentioned above, this is false because while they are not required to take part in it, they feel compelled to do so because it does affect them, either via buying, selling, or their being forced to do neither in an effort to extend their play time.
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I get what you're saying, but it's problematic in that someone, somewhere, will end up being charged a disproportionate amount of "tax" on their item relative to what they feel is fair for that price range. Your argument is a smaller percentage on smaller value items, but that means there has to be a line drawn somewhere, IE:
1-25,000 is taxed at 5%; 25,001-100,000 is taxed at 10%, etc. This creates multiple problems.
First, it makes artificial barriers in the market, essentially making certain price ranges not viable, or a total loss. Someone isn't going to sell an item at 100,001 gold when they can sell it at 100,000 and save themselves a 5% tax on the end sale.
You also encounter a matter of fairness when it comes to total gold lost. 15% on 10,000 gold is only 1,500 gold, whereas a 15% hit on 10,000,000 is 150,000. Reducing that 15% on the low end of the spectrum makes an incredibly small impact, and you have unrest at the top where people are paying in the 6-figure range that same tax. You can make an argument that the high-end item tax is where the real bulk of the gold-sink has an effect, but you still have human perception to deal with.
The end result is a flat percentage across the board. Players selling things for small amounts generally chalk it up to a couple of gold drops their next run, and the players selling the big-time items tend to look past it and say "I still made 40 million gold after the cut."
All in all, I believe the system is as fair as it can get (and a required function, lest you want your next upgrade to cost 200,000,000 gold for an "average" item).
Edit - redundant words are redundant
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Erm, a percentage tax is proportional. If it was a flat amount (say 10k) - that would be disproportionately small the higher you went in selling price. A percentage is the best option.
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It absolutely does serve a point. If gold was never removed from the game, the total amount of gold available for purchasing would increase forever. As a direct result of gold being "infinite" in supply, prices would continue to rise as well. This means new players, or people who don't play regularly or as often as the average player, are effectively shut out of making any purchases.
The current prices aren't even remotely close to what one could expect to see without gold sinks. Think items in the billions, instead of millions; eventually that becomes the hundreds of billions.
Gold sinks matter. A lot.
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You can probably pick up quite a few tips and tricks by jumping to the Monk forums and reading posts concerning end-game builds. While it's difficult to replicate stats early in the game, you can get a nice idea of what stats are valuable, especially relative to specific play-styles, and begin aiming for those.
Additionally, knowing what builds or stats benefit you can also benefit your gold supply by preventing deaths (via better gear and better strategy) and avoiding buying things you think are big upgrades, but really aren't.
You might also make your own post over there to ask for advice (noting your stats, build, expertise in games, especially Diablo, etc). Might get a good bit of help.
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You want a refund, but want to keep your progress, too? You also want Blizzard to answer questions of the future like they have a magical crystal ball?
Can we get a refund on the oxygen you're breathing?