- Zakaz
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Member for 11 years, 10 months, and 12 days
Last active Wed, Jan, 23 2013 18:06:07
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CherubDown posted a message on Diablo 3, a soleless microtransaction gameDiablo 3 doesn't even have shoes, so this tread is moot.Posted in: Diablo III General Discussion -
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ruksak posted a message on D3 dupes by itselfWhat is it with people these days? You see a bug and act like it's just the most ridiculous, inexcusable incompetency you've ever seen?Posted in: Diablo III General Discussion
It's just a fuckin bug, you drama babies. You know, that thing that every single game ever made, EVER, ALWAYS has, in EVERY GAME!!!
It's like you kids are friggin five....jeez. Babies -
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shaggy posted a message on How to farm over 100 rares an hourPosted in: Diablo III General Discussion
The both of you are TOTALLY correct!
It's Blizzard's job to figure out what is less detrimental to the game long-term, really. They're the arbiters.
Too many people find the game "not fun" and leave and the game risks collapsing inwards on itself. "Not fun" can come from too much overhanded managing of the game, but it can also come from situations that arise from stuff like the ridiculous amount of duping in D2 that submarined any semblance of economy.
Where is the balance? Blizzard has access to some crazy numbers and statistics about their games that we could only dream of being privy to. The ball really is in their court to attempt to make it fun for everyone. This does include making breakables more enjoyable but at the same time making botting something that gets stamped out quickly. It also includes being even about their vision - and they have to be clear about that with us.
Right now communication (from Blizzard to us) is a bit lacking and people are getting really ansey because, collectively, 1.0.4 doesn't have much other than some vague goals but it's probably going to be a short term make-or-break type thing for many players. I know I'm on pins and needles because I want my zombie dogs and gargantuan back!
Anyway, it's important to realize that in a game as large as D3 that it's going to amount to how can Blizzard please the most people and that every change is going to be unpopular with someone. -
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Daemaro posted a message on How to farm over 100 rares an hourOkay thread is reopened, and it SHOULD be a little more back on topic. Lets stick more to the topic at hand rather than attacking other people personally and trying to discredit their personal lives.Posted in: Diablo III General Discussion
Well we do know initially server strain was a concern and a problem. That's why public games were also being set up the way they were. (Too lazy to look for the blue posts but I'm sure you guys remember that right?)
As for right now I don't know if they're limiting game creation to help stop bots or not. To me it simply comes down to some people having fun DOES have a direct and negative impact on the economy. It's not just about you. Everything you do in this game is going to impact the economy. The only way it wouldn't is if you never traded or used either AH.
When the pot runs in Royal Crypts were good did I do it? Yes, for a few hours at a time to help level my blacksmith and stuff and at the time I really didn't see much of a problem with it. But then thinking about how much I was making with only doing it a couple hours here and there and then thinking about people who can put 7+ hours a day into it, and bots who can do it for as long as they please, yes it is a big deal.
I see the term "exploit" being confused a lot also (me and molster had a little argument about this the other day). There are game exploits which are more akin to hacks or something like that and then there are cases of exploiting a game mechanic the was not supposed to be used in that way. The monk thing on day one with people using 4 monks to always stay immune, that was being exploited, the force armor build with people only having 10k hp or whatever, that was designed with the thought in mind people would have higher HP, so it was being exploited, the pot and chest runs were being exploited, things of that nature were exploited. These were all working properly like intended but their usage and function was being exploited.
verb (used with object)
1.
to utilize, especially for profit; turn to practical account: to exploit a business opportunity.
2.
to use selfishly for one's own ends: employers who exploit their workers.
Then there are actual exploits (this part I'm a little fuzzy on) where things like the AH button switch happens, or the ability to enter a cutscene to prolong an ability, or to spam two skills to be invulnerable. Which would be exploits or as the WoW ToS say "errors in design", which would fall into more of exploiting holes in the design?
Anyways the wording and specifics are not really that important. They both have potential harmful impact on the games economy and since it is online only with no single player all of those types of things have to be fixed.
That's just at least how I see it. -
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Rickarus posted a message on How to farm over 100 rares an hourPosted in: Diablo III General DiscussionQuote from BigEd781
Yeah I edited this into the last one too late...
Games should be fun. That is all. Fun. Many of the decisions made in the name of "good game design" during the development of this game have made it less fun overall.
Look at it this way; you don't want to break pots, don't want to farm the same mob over and over, whatever. That's fine. Let's say I want to farm pots. You said you have no problem with this (and of course followed that statement up with two overly large paragraphs telling me why I'm wrong), and I find it fun.
Blizz removes it. That doesn't affect your game at all (because it's "stupid" and "broken" and something you would never feel "forced" to do, right?), but it makes mine less fun, for a total fun level across the board of something less than what it was. How is that "good game design" exactly?
Also they completely deprecated pots and chests in general. I used to break/open every one I passed. Now I couldn't care less. why do they still exist then I may ask? "Good game design" tells us that irrelevant and non-value added features should not exist, no?
The issue is that pot farming, and chest farming, are COMPLETELY IGNORING the core mechanic and entire point of the game. Which is KILLING monsters. Pot farming (which, let's be honest, means royal crypts, completely avoiding any monsters at all) is far worse in this respect, as it is completely contrary to what D3 is about, which is killing monsters.
And beyond that, which in my opinion is reason enough to nerf those things, these things have a VERY negative effect on the rest of the players in the game. When you have ZERO risk, and a HIGHER rate of reward than playing the game as intended, the economy suffers. When players who, in many cases, would not have been able to actually farm inferno (at least not with the high mf/gf gear they were wearing while farming these things), were able to acquire insane amounts of gold/high level items which would otherwise not have been in the economy.
I'm not telling you that you shouldn't find it fun, I'm just telling you why something that a minority of people actually find fun (and a far larger amount of people would say they find it fun if it would convince Blizz to allow their risk-free farm to be viable again) is simply not worth keeping around if it's going to be detrimental to the rest of the player-base, while also being contrary to the entire point of the game. -
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Catalept posted a message on Did the GAH die?Posted in: Diablo III General DiscussionQuote from MasterFischer
So how exactly do you gauge an items true gold worth, if there are 4 items on the AH similar to yours, but they aer all stupidly overpriced ?
From a purely theoretical point of view, an item's 'true gold worth' is equal to the amount of gold you could have farmed in the time it took to find that item (or something of the same or greater value), minus the value of any items you found while doing so. That's basically the opportunity cost of farming the item (or something that could be directly exchanged for it) vs. buying it straight off the AH. Problematically, this is a somewhat recursive definition
Of course, there's a huge difference between 'true gold worth' and what people will actually pay. The most fundamental truth of economics is that humans are irrational actors... anyone who says otherwise is selling something, or has just discovered An Incredibly Profound Truth that happens to flatter their sensibilities and bears no relation to reality.
People will pay an Impatience Premium, or accrue Indifference Bonuses. They will differ wildly on the value they ascribe to items, or gold itself, because they misunderstand game mechanics or probability.
So, given all that annoying complexity, you calculate an item's market value the same way people have always done... looking at what other people are selling stuff for, then making a guess -
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proletaria posted a message on Just a reminder of what Blizzard used to be like. Enjoy. From 1996.Posted in: Diablo III General Discussion
If I had to guess I'd say his father's testicle or mother's womb. -
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lorien1973 posted a message on This must go out to the world ... my sympathies to the poor fellaPosted in: Diablo III General DiscussionSpeechless, this literally made me cry
I can see you've lived a pretty carefree life thus far, huh? -
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overneathe posted a message on This must go out to the world ... my sympathies to the poor fellaThat's not rubberbanding. That's lag. Doesn't anyone know the difference?Posted in: Diablo III General Discussion
I'm sorry but I hate how words go through "evolution" and stop meaning what they meant when they were first created. What's the point of them even existing when the small specific thing they meant turns to a meaning that already has more than a few words associated with it? It's killing the language.
The very, very specific effect of rubberbanding is when the ingame model of something gets stretched out across the screen due to glitches to the animation of its separate components. The effect looks quite a lot like stretching rubber, thus the name "rubberbanding".
Lag on the other hand is when the game servers haven't realized yet you've moved and return you to your previous direction when they last remember you being. The effect we're seeing in some videos is very often (and I mean very, it's easy to make it happen purposefully) happening close to corners where there is less space the character can move to and the servers have a harder time realizing if you've moved.
The OP's video doesn't even have _that_. It's just a 1 sec lag. He isn't constantly getting teleported, he gets teleported once. There are very, very, very few game companies that can avoid that. If any. -
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Slayerviper posted a message on God Mode for the barb alsoPosted in: Diablo III General Discussion
They did state quality posts but honestly who's checking, right? - To post a comment, please login or register a new account.
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I ran into several packs of elites and rares last night that didn't display any affixes on their status bar (that was fun to figure out initially!). Likely a display bug on both accounts.
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An important line you apparently missed when reading the OP:
So yeah, this isn't some "this is the only way to play" guide - it's quite literally an introduction to the inferno barbarian for those aren't necessarily veterans of Diablo or gaming in general. Just because you're well enough versed to make your own viable build doesn't mean everyone is.
This guide does exactly what you try to offer up as sage advice in your own: take bits and pieces and see what works for you.
Seriously, a little reading comprehension goes a long way.
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A small percentage of people were farming the hardest content because they got stupid lucky with drops, put in tons of hours early on, or are relatively talented compared to the player base at large (or a combination of the three), and as such were raking in hundreds of millions of gold at an alarmingly fast rate.
Meanwhile, the other 95% of the playerbase was farming for what amounts to a pittance of the necessary currency and gear to progress beyond Act 4 Hell and Act 1 Inferno (even if you are a very skilled player) because the economy was in absolute shambles thanks to gold being nearly worthless from the aforementioned farming class raking in the dough.
So what did patch 1.03 do? It allowed the vast majority of the playerbase to actually have a chance at moving beyond the same content they've been grinding for weeks because it was incredibly difficult, aside from winning the loot lottery, to move beyond that content. The other side-effect? The "elite" group of players who got stupid lucky in the first two weeks of release crying about how they actually have to share the spoils now; how, heaven forbid, anyone else has a chance to play the same content in the same gear as they do