Like alot of folks I have my first Butcher moment memory, terror and death lol. But one of the things I remember most is running around as a warrior gathering equipment to boost magic stats so I could learn some spells. I just did that for the heck of it and wasted alot of time doing so...
i remember that i got stuck at level 11 or something i lost all my gear and stayed in that server for literally 3+ hours with 3 other people to try to get our stuff back as 2 other people had lost their gear.... ahhhhhh was horrible but ultimately in the end was really enjoyable as we got past it.
I will never forget the first time I encountered The Butcher. I was at my friend's house and he had just gotten Diablo. We were in his kitchen where his computer was set up and I opened that door. Silence, until finally, "Ahh, fresh meat!" I jumped out of my skin and bashed my knee on his sliding keyboard shelf. He started cracking up. It was funny, and I was also 10 at the time so besides Shivers it was one of the only truly frightening games I remember playing - until Silent Hill, but that is another story altogether. *shudders*
My first memorable D1 moment would probably be, as many others, a Butcher encounter. I was young, I can't remember the age but I know it was a weekend and I was up late in my dark wreak room playing with the head phones on...and as soon as I herd "Ah, fresh meat!" I about jumped out my skin. Such a moment, and the feeling of victory after beating him after many many attempts.
I know everyone says The Butcher. But I still stand by the King Leoric quest being more frightening. It's scary cause when you hear his voice, you don't know if it's in your head or if he's just shouting very loudly.
I know everyone says The Butcher. But I still stand by the King Leoric quest being more frightening. It's scary cause when you hear his voice, you don't know if it's in your head or if he's just shouting very loudly.
He also hits damn hard, and is nearly as difficult to kill as the Butcher (if you haven't advanced further into the dungeon to level up a bit, first), especially if he engages you before you've had a chance to clear the room. Not that you can really clear it, since he just raises more.
The quest is actually very essential to the main storyline, though you're not fully aware of it yet. If you had read the manual though, you might have wondered why you encountered him so early in the game. He kind of seems like he would be a major boss fight more toward the end.
I remember hearing his voice for the first time and being scared shitless because I thought he was right beside me.
And yeah, he was bad ass. Like twice as tall as his minions and that huge sword, one of the best Diablo moments of all time I agree.
GONNA CHOP YOU!
I will never forget the "Zhar the Mad" quest though... I think that was one of the first moments I briefly hated Diablo 1 because he ownd me so many times and frustrated the hell out of me.! I love challenges like this though. Back when boss's didn't crumple from runewords lol.
Heh, the thing about Zhar the Mad that freaked me out the first time I encountered him was his disposition. Let me elaborate, when you first go in the room he says:
"What?! Why are you here? All these interruptions are enough to make one insane. *GIGGLE* Here, take this and leave me to my work, trouble me no more!"
I thought, "Hey, not bad, a guy who is willing to let me off despite his evil garb!" Then I decided out of curiousity that because he didn't seem to want to kill me that, "Oh look! A bookcase!". Poop.
"Arrrgh! Your curiousity will be the death of you!"
Oh, almost forgot, one of my other favorite moments is when Ogden is telling the story about his sign getting stolen and horrific noises outside his window. Really helped to set the mood, ya know?
The Ogden's Sign quest offered some interesting insights into the mind of the demon. We kind of saw how stupid they could be, but it was still an interesting notion that they thought they could use it to invoke the power of the sun with the sign.
The Ogden's Sign quest offered some interesting insights into the mind of the demon. We kind of saw how stupid they could be, but it was still an interesting notion that they thought they could use it to invoke the power of the sun with the sign.
I thought that was an interesting portion to the game as well, out of the few creatures you talk to in the game most seem quite dimwitted.
They seem dimwitted at times, true. But that also is what can make them seem so dangerous at times. When people's reasoning is just so fallacious, and they're ready to act on their inductive conclusions, they can be pretty scary. And here you have this little demon, and his thinking seems totally inverted, you wonder about what else is going on in his mind. Is he just stupid? Or is the rationale in Hell so different that his plan would otherwise make perfect sense?
And it's these moments in D1 that were always lacking in D2.
They seem dimwitted at times, true. But that also is what can make them seem so dangerous at times. When people's reasoning is just so fallacious, and they're ready to act on their inductive conclusions, they can be pretty scary. And here you have this little demon, and his thinking seems totally inverted, you wonder about what else is going on in his mind. Is he just stupid? Or is the rationale in Hell so different that his plan would otherwise make perfect sense?
And it's these moments in D1 that were always lacking in D2.
Yes, such storyline enhancers were very lacking in Diablo 2. The open ended features such as many tomes with stories, and speaking with demons left creative interpretation on the part of the player. This brought players more into the game, much like a very good book it absorbed the attention of the player. Diablo 2, although excellent in many ways, failed to deliver a game where players became lost within to the extent classic managed to do.
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Siaynoq's Playthroughs
OK then I better use this one from Diablo although I can't seem to quite remember it.... maybe you can help.
It is when you come across the "fallen hero" in the caves I think the char says "Rest Well, Hero" or something.
Farnham, where art thou ?
Wikipedia says he's in Surrey, England.
Damn bastard.
Pawn.
"I gotta pawn some of this stuff."
Siaynoq's Playthroughs
Siaynoq's Playthroughs
He also hits damn hard, and is nearly as difficult to kill as the Butcher (if you haven't advanced further into the dungeon to level up a bit, first), especially if he engages you before you've had a chance to clear the room. Not that you can really clear it, since he just raises more.
Siaynoq's Playthroughs
And yeah, he was bad ass. Like twice as tall as his minions and that huge sword, one of the best Diablo moments of all time I agree.
I will never forget the "Zhar the Mad" quest though... I think that was one of the first moments I briefly hated Diablo 1 because he ownd me so many times and frustrated the hell out of me.! I love challenges like this though. Back when boss's didn't crumple from runewords lol.
"What?! Why are you here? All these interruptions are enough to make one insane. *GIGGLE* Here, take this and leave me to my work, trouble me no more!"
I thought, "Hey, not bad, a guy who is willing to let me off despite his evil garb!" Then I decided out of curiousity that because he didn't seem to want to kill me that, "Oh look! A bookcase!". Poop.
"Arrrgh! Your curiousity will be the death of you!"
Ouch...
I wonder how many people actually didn't touch the bookcase, I know I couldn't resist.:P
Siaynoq's Playthroughs
I thought that was an interesting portion to the game as well, out of the few creatures you talk to in the game most seem quite dimwitted.
And it's these moments in D1 that were always lacking in D2.
Siaynoq's Playthroughs
Yes, such storyline enhancers were very lacking in Diablo 2. The open ended features such as many tomes with stories, and speaking with demons left creative interpretation on the part of the player. This brought players more into the game, much like a very good book it absorbed the attention of the player. Diablo 2, although excellent in many ways, failed to deliver a game where players became lost within to the extent classic managed to do.