If you read the entire post correctly, I doubt it affects solo play much. I mean in all honesty, which solo build rely's on self healing skills?
The meta wont change much while 50% of the sets in the game are total garbage at the same time LoN being nothing but a thing to house..4 gr builds maybe. 4! Out of a game that you can make dozens per character skill combinations that make sense. All of those should work in a sense but...here we are.
The nerf to some damage buffs can easily be reworked/coded to affect groups and not solo in the nerf, such as "for each player this buff affects, its impact is lowered by 50%". This means that for a 2 player group, the buff provides 50%, 3 player is 25% and 4 player would be 12.5% while still allowing a 100% buff increase for solo. I am not sure they will do this from the start, so we may have to go a single season without that coding, but I expect it by season 8.
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I just do not get how you assume this from the video.
The video CLEARLY says putting an item IN THE CUBE, and then being able to TAKE IT OUT. Thus you lose the cube power, but gain the item back.
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I do think Console players are more laid back, go with the flow types of people.
PC gamers think they are meta, but usually are just trash, so they then resort to whining about how bad the game is because it is not 100% what they want and easy for them to succeed.
Happens all the time with every PC game on every forum related to that game.
In regards to which is better? I think the console has a better overall feel, but the PC is much more user friendly, and has a higher overall population base, so if you find a good community to run with on PC, life is that much better. I would like the PS4 more if targeting specific mobs was not impossible.
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You WANT TO HEAR that this game is dead, so you are doing whatever you can to make sure that happens.
At some point you need to just move on man.
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There is, a common trend here is people not understanding what it means to pull and group mobs.
When you run from tile set to tile set, there are now more mobs spread evenly across the floor. This helps maintain buffs for certain classes etc.... Such as movement for Raekor Barb ( I LOVE THAT I CAN CHARGE THROUGH AN ENTIRE RIFT AGAIN WITHOUT ANY REAL ISSUES!!!).
The bottom line is that people who have an issue fight each little mob they see, but that is not optimal.
Optimal is to pull those mobs with you and create a stack in a large area.
That being said, I would love if they removed Area Damage and the game was not about stacking large numbers of creeps together. This would be a solid nerf to all classes that could bring a much higher level of build diversity back into the game. Which would be much welcomed on my end! I do not need big numbers, I just like to do many unique things near the top level of competition, and right now that simply is not possible for most classes.
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Idk why people have toughness issues with WD. And if you are playing HC, you want to focus on more toughness balance not just glass cannon.
That means you use serpent as your mojo
Travelers Pledge as your ammy and ring
ALWAYS HAVE 10 stacks of soul harvest up (Languish rune)
Make sure your gear has a lot of LPH for your zombie dogs and use the life per hit rune.
It is okay to sacrafice the attack speed of Tasker and Theo for more defense such as string of ears in the cube.
MOST IMPORTANT, USE SPIRIT VESSEL, LEARN WHEN YOU GET CLOSE TO DYING, AND FIND A SAFE PLACE.
Always fight the RG in Hardcore near a doorway to another floor to reset your cheat death proc, ALWAYS!
Those are just a few suggestions, but the point of HC is to find a happy medium between DPS and Survival. Which to me is a great thing about the game mode, and once they fix some of the server issues on my end, a mode I am going to be jumping back into (Now that I got my stash tabs with no worry of death in the process).
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The bottom line is that they said they want to add a lot more cube recipes, so I expect to get several in 2017. Potentially a game breaker as well.
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I really cannot wait to get some information on this new cube recipe.
They said they have a ton of ideas, scrapped most, but are looking to implement a few. So this could be remnants of a failed attempt, or something revolutionary to the game.
The word infusion would lead me to believe that you can put legendary powers of one item on ANY ITEM OF YOUR CHOOSING. I would think this means they will make the power unique to equip, so you cannot stack one insane buff.
That being said, being able to infuse a legendary power onto a pair of shoulders that just is not quite helpful for you build would be amazing! It can really open up some unique gearing options.
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That is not possible anymore, and that is a good thing. This will not affect the lowbies as you said, but it will not hurt the top end either.
Finally, you need to use skill to CREATE Density! Dev Crew, please continue to make more changes that reflect the skill of players, thanks and have a good day!!!!
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Being able to take base legendary abilities and put them on another item of choice is a unique way to open up several gear slots, depending on how it is designed.
Regarding the Extraction of a Legendary item from a cube, I am happy they are removing that. That being said, how can they not tweak the formula to just make it NEVER give an Ancient of that item? Either way, it seemed pointless, because the argument was wanting to cube an item asap, but when you get a perfect rolled item, you are going to keep it and collect another to cube, so it is very redundant and a waste of resources when compared to normal stash space.
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DLC is the future.
So again, yes, story will at some point be tied to it. A DLC is not any different than an Expansion. It simply forces everyone to go digital with the purchase.
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Maybe it will not be labeled "Act 6" but I could see it being FAR MORE IMMERSIVE than our two most recent zones. Meaning I can see it have 15-20 random quests, as well as a boss to hunt down within the zone.
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So when they have Belial kills in the future, it does not become such an issue.