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    posted a message on Are you a Clicker or a Holder?
    I like my fingers. I'd like them to still work in 20 years. I hold. I avoid all redundant clicks.
    Posted in: Diablo III General Discussion
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    posted a message on Let's Talk Expansions. =)
    Lets put another thing in perspective. If Normal brings you from level 1 to 20, add one act, and its not the same. Look, balance is screwed up already.

    Lengthening the game, since it lengthens each difficulty separately as well, as a big impact on everything too.

    The end result is no matter what you add, they would be better off rebalancing. How much useless crap was in D2 after all?
    Posted in: Diablo III General Discussion
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    posted a message on Let's Talk Expansions. =)
    Quote from Azjenco

    But 9 classes at the end of the second expansion just seems overkill, and I'm afraid their functions might overlap, which makes some classes more useful in a given functions than others.
    Are we playing WoW or something? Who -cares-? LoD added 2 classes that added nothing to the roster except some variety. The druid is a worthless class but plenty of people play it, because its just fun to them and its different. But there was no "reason" to use them beyond fun.

    There are TONS of unique ideas. Even for a Paladin like class, you could easily think about something else that isn't holy at all with swords and shields that has abilities centered around them. If they can't think of 2 distinctive new class per expansion then they need to hire more people to give them ideas, because they clearly don't have enough.

    Quote from Eroon

    I really hope theres no ladder
    If there is, I just don't want ladder exclusive item or such crap. Trying to merge competition with a coop based game is a stupid idea to me in the first place, but if people want to compete its their choice: as long as it doesn't have more than the normal game.
    Posted in: Diablo III General Discussion
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    posted a message on They should add 1h staves
    I'd care if the monk even looked like he used his weapons. 1h staff, 2 hand staff, swords, anything, afaik (didn't actually play much with him, but thats what people said) he just keeps using his fists if you use any of his abilities, which you will, all the time, literally.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Let's Talk Expansions. =)
    I don't agree on the overhaul of the old acts. Heck, I feel like the game could go the way of WoW in one specific thing I despise about WoW: You missed this years ago? Too bad! You can't play it! I got in at WotLK, and nobody ever experience things from BC and original WoW, and now its worse with Cataclysm.

    If its small -additions- then I'm fine, but I do -not- want them to change it beyond rebalancing and small tweaks. They could put that effort in new acts.

    So what would I want, I'll comment on those on the first post first.

    1- New act, of course. But just 1? LoD was short even by expansion standard. And since D3 is looking as long is not shorter (many hints at that) than D2... I'm hoping expansions can really expand here. At least 2 acts or the equivalent.

    2- New class, hell yeah. Wouldn't consider this a Diablo expansion if it doesn't have any new class.

    3- Disagree completely there. If they want Diablo to the badass boss of Act 5 (or 6, or 15), then make it so. I don't want to fight Diablo two times unless he's completely different (like, merged with other demons or whatever).

    4- Increased max level was confirmed, no? If it wasn't well, I'm expecting it, and I want it, too. Along with new skills would be really sweet, but those skills would be unlocked at early levels, so it would be kind of a weird transition for all level 60.

    5- See above. They can expand, but not change dramatically.


    Other changes I'm really hoping for in expansions or content patches are simple extension of what Diablo is capable in its randomness: More random quests, more random boss attributes, new type of item stats, new types of items. Heck, they could add 1 entirely new type of rune per expansion... Though thats doubtful, would be a lot of work :P
    Posted in: Diablo III General Discussion
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    posted a message on Can everyone please do this
    I do think the option should exist even just in private mode, or heck even just offline, but since there is no offline and since they don't care that much, you can't, you won't, and saying it won't do squat.

    Thinking that they listen to the fans and will just follow the people's will is wrong. Its funny, its like, they say that one time for one thing and suddenly everybody feels listened to.

    News flash: If they don't agree, no amount of people whining about it will change it.
    Posted in: Diablo III General Discussion
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    posted a message on A question about followers and xp
    Well, I used my templar for a very small time when I first got him but dismissed him. And now I got him back with my level 11 Wizard just now.

    He is level 10 with a level 10 skill to choose and has exactly 0/28,900 XP.

    Me thinks they scale.
    Posted in: Diablo III General Discussion
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    posted a message on A question about followers and xp
    Thanks for the vague line. This one is better, from the same page.


    "Do Hirelings or Minions take any extra experience?
    No. You don't get any less experience for using Hirelings. "
    Posted in: Diablo III General Discussion
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    posted a message on Blizzcon interviews
    Quote from Hans

    It sucks to have to play on normal to unlock Hardcore mode.
    Won't bother me but let me guess what kind of stupid thing they told themselves:

    "Players will not know what Hardcore does, so they will activate it and whine. Better have it off for the first playthrough so they don't accidentally put it on and ruin their games because they couldn't read the big signs that appears when you click it that says "In hardcore mode, death is PERMANENT"".

    I'm sorry. Its just I'm trying to justify this. It has no purpose. A few people will not be able to experience the game hardcore right away, "just because". God, I hate stupid decisions like those.
    Posted in: Diablo III General Discussion
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    posted a message on A question about followers and xp
    So since when followers in D2 stole XP? Everything I found about this in D2 resumed to this:

    1. The merc never "steals" eperience from you, you get the same amount if you have a merc or not.

    2. If you kill a monster when you have a merc, he will get the same amount of experience as you do. (Not 100% sure)

    3. If your merc kills a monster, he will get 3 times as much experience as you do.


    So while he could level up faster or slower, you were unaffected. Looks to me like you didn't want to use mercs in D2 for no reasons whatsoever.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo 3 Panel Notes
    Quote from Hans

    3. Increased inventory slot. More gear options will increase their capability.
    4. tweak their stats and skills and possibly adding skill runes to their skills.
    I'd love 4 but it could be quite a bit of work. However, 3 is a simpler effective idea that I'd love. I'd love to outfit my followers with a complete set of items.
    Posted in: Diablo III General Discussion
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    posted a message on End Game Worries
    Well, I'm going to get out and say: When you reached the end of the game, maybe its time to put it down and let it rest. If doing it all over sounds fun then go ahead, with friends, D2 is still fun to redo.

    But once you're done, you're done. I mean, D2 always had so much randomness but its still that one game that I went through completely (never farmed or anything, just played), and eventually you finish it and you move on.

    In my eyes, thats just what games should be. Blizzard loves to try and suck people in the same game until forever, but that never worked for me. A game has a beginning, and it has an end. I put it down, and I come back months, if not years later.


    The only reason a game lasts longer really is just because you're wasting tremendous amount of time on it. Its easy as a kid to get absorbed in a game like D2 and just keep doing it. But reality is that eventually, if a game is lasting forever, its because its wasting your time, and you're running on addiction. I'm not saying you're dangerously addicted if you keep playing 1 hour a day because it still satisfies you, but you know.

    I don't see just one game. I see plenty. Some people have been waiting for D3 a long time, and some people have lived of almost nothing but Diablo. I can understand they kind of want it to last forever, but again, its not supposed to last forever.


    So what could they add to the game? They could add content. Anything they had is finite, and will present the same eventual problem. We'll get expansions to freshen it up a few times. Take it for what it is. You can only eat so much chocolate.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo 3 Panel Notes
    Trading in Diablo
    Loot = Big Part of Diablo
    -Item drops are random
    -Low odds for a given item
    -Trading = Important way to find items
    Wish it wasn't. I still play D2 with drop mods to get things from drops or by myself. Still, the AH will make it less painful to get stuff when needed. Hopefully...

    Higher Difficulties
    \Game Depth
    -New Item Affixes (New attributes in higher difficulties)
    -New Attributes
    -Rares and Champ powers (2 in normal, 3 in nightmare, 4 in hell/inferno)
    -70% of items are post-normal
    All good stuff. More incentive for higher difficulties, more unique things about them. Hope they didn't forget some more distinct monsters, too. (new abilities and the likes).

    Inferno Difficulty
    -Will be solo-able
    -Multiple Tiers of items
    -Rares & Champs reward the best loot (no bossruns and they'll try to avoid specific 'best' areas
    -Crazy Builds
    Solo-able inferno = Expected. Anything else would have been a disgrace. However, I really hope the difficulty scales far enough for multiplayer. It should be a challenge there, too.

    However, no boss runs... well, that is the good part, yes, no boss runs are great. But they seem to focus loots completely on rares and champs... There is something that just feels completely off with bosses not offering good loot. There are countless solutions that don't involve just making them drop shits and making every boss drop nothing, which is extremely "anti-climatic". I don't know if people see my point, here.

    Skill System issues:
    Hot Swapping Skills
    --Not Fun, less build commitment
    -Solution: In-Town-Swapping
    -Alternate Solution: Out of combat swapping
    I'd dig either solution, I guess. Out of combat would be better, because if you're out of combat then you can go back to town, which would just take 10 more annoying seconds. Build commitment isn't fixed at all though, but countless abuse with macros and such are.

    Follower issues
    Not viable past normal
    -Solution: Followers will be end-game viable
    Followers not viable past normal sounded so dumb and incredibly stupid to me. People should be allowed to play alone with their followers through the entire game if they so desire. They shouldn't be "influenced" to multiplayer by making it pathetic.

    So, I'm glad if they make them viable everywhere.
    Posted in: Diablo III General Discussion
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    posted a message on Final Fantasy 7 Still Holds Up in 2011
    Quote from AegonIII


    Why do you ever post. Every time I read one of your comments they are negative. There are millions and millions and millions and millions of people who will disagree with you on everything you just said. For the time when FF7 came out it was one of the best looking games. You saying Doom looked better than FF7 is complete BS, obviously to today's standards its ugly but for back then it was really good. Me thinks you are one of those people who just likes you complain about every single thing.
    Because there's people like you that posts to make my day.

    Just for kicks:

    Millions of people will disagree with me? Geeze, ain't that a shocker. FF7 is incredibly popular and loved. I don't recall saying otherwise.

    I post these things because I almost always have a different view of the masses. I'm sorry if I don't blend into this stupid society to be exactly like everybody else and doing things the way they are "meant to be" and liking things because "they say so".

    And here's a fact: 3D models with very small polygons didn't age well. They represent the worst looking games ever and these probably all come from around 1996. Older games tend to use more 2D than 3D, and that 2D looks more believable and realistic than models for games around 1996, which are so blocky its ridiculous.

    But you're perfectly entitled to find it all beautiful. And if my negativity displeases you then feel free to ignore me, but don't attack me just because you can't take my opinion, its quite absurd.
    Posted in: General Discussion (non-Diablo)
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    posted a message on New Gameplay Footage
    God, these videos shouldn't even be out there. It doesn't give any credit to the game. It looks really bad, but in-game everything looks much better. The art style of the game just feels awful in videos like that.

    However the Hell area = complete crap. Where's the details?
    Posted in: Diablo III General Discussion
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