So I have started playing this game. Firstly, there is no learning curve which I do not like. there is absolutely no guidance on what to do. With that said, yes this game is addicting. You just keep digging and digging. I was wondering what the aim of the game is though. Is it just to eventually build some cool things? I have heard that there are actual dungeons to defeat with treasure chests at the end, is this true? Basically, what keeps you playing this game?
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With that said, yes this game is addicting. You just keep digging and digging. I was wondering what the aim of the game is though. Is it just to eventually build some cool things? I have heard that there are actual dungeons to defeat with treasure chests at the end, is this true? Basically, what keeps you playing this game?
Pretty much. Considering the cool stuff I've seen, I think it'll be enough.
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So I have started playing this game. Firstly, there is no learning curve which I do not like. there is absolutely no guidance on what to do. With that said, yes this game is addicting. You just keep digging and digging. I was wondering what the aim of the game is though. Is it just to eventually build some cool things? I have heard that there are actual dungeons to defeat with treasure chests at the end, is this true? Basically, what keeps you playing this game?
Building, really. There are different levels of resources (Wood, Stone, Iron, Gold, Diamond) which allows you make better equipment and armors. Besides that, all of what you find can be used for looks and style. There's also that Redstone thing which has a even more use apparently. I'm not there yet, though. Boats and minecarts are something that are very possible but I have yet to tackle this.
Its a sandbox game anyway. I build stuff, and I build more stuff, and I think of how to make something look better or to build something new or original. More foreign stuff can take more time to build, if you want to build with Gold or Diamond its all fine, but I'm sure I'll have a heck of a time finding the resources for it.
I have no idea though, why it is so addictive to just to find the resources you need and put them to use, even though the process can ultimately be a very long one. I don't personally have an ultimate goal, though. Which makes one wonder how long they will be playing the game...
If you're speaking about the creeper looking a little doofy, it's because it was the first attempt at making a pig. Yeah. Now it's even scarier than a muffled form shuffling towards you in the dark that explodes.
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Omg amazing... I have to say I never thought a game that had such outdated graphics could be so awesome. I haven't even played but maybe 10 minutes? I've been watching the guys series in the first video you posted. It's a nice story. Can't wait to dive in myself.
Up the difficulty and dare to go out at night. Makes things interesting.
ive taken the I am legend approach to this game. make tons of traps and bunker in for the night and explore during the day.
i dont like it when games call it a difficulty level when all they do is increase a certain modifier like damage (one of my biggest gripes about diablo).
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"to the worm in horseradish, the world is horseradish."
This game increases spawns. Try easy then hard you'll notice quite a bit more, or at least i did.
I heard rare had less spawns... or at least, thats the wiki said somewhere... which is really, really silly.
This game is only difficult in specific places but especially in caves, when you're far away from the outside or something. Or getting attacked by skeleton archers when there's a lot of water, thats just so ridiculous.
But I do agree the game is too easy in general. I wish they would do more on higher difficulties, even have some means to break the shelter you are in or something. Its just way too easy to be safe.
Well I think the monsters aren't there to be the main obstacle. They are there just to motivate you to settle down and make a safe haven. The rest of the game is so you can build an awesome fortress while exploring the wide varieties of the game.
Also, have you guys ever been hit by a creeper? Those things are crazy.
I'd quit playing if shelters were destructible. Every night I'd have to rebuild. It's bad enough being ambushed by a creeper near my door.
I just spent like 3 hours making a mining shaft with a sun roof so I don't need as many torches in the day time and any monsters in a cave below will be set on fire.
Because then it'lll just blow up my wall, either way I gotta rebuild stuff.
FML... I actually fell underneath the map and died, I thought it was a cave, lost all my diamond stuff I had made, lots of ladders and iron and torches. :down:
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Pretty much. Considering the cool stuff I've seen, I think it'll be enough.
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Building, really. There are different levels of resources (Wood, Stone, Iron, Gold, Diamond) which allows you make better equipment and armors. Besides that, all of what you find can be used for looks and style. There's also that Redstone thing which has a even more use apparently. I'm not there yet, though. Boats and minecarts are something that are very possible but I have yet to tackle this.
Its a sandbox game anyway. I build stuff, and I build more stuff, and I think of how to make something look better or to build something new or original. More foreign stuff can take more time to build, if you want to build with Gold or Diamond its all fine, but I'm sure I'll have a heck of a time finding the resources for it.
I have no idea though, why it is so addictive to just to find the resources you need and put them to use, even though the process can ultimately be a very long one. I don't personally have an ultimate goal, though. Which makes one wonder how long they will be playing the game...
Join the Irish Mob. We like almost everybody. Read Pants are Good. It's funny. You'll like it.
Also read Wintendo, as DINGBANG is attempting to play through 764 SNES games in a back catalog.
"to the worm in horseradish, the world is horseradish."
Up the difficulty and dare to go out at night. Makes things interesting.
(Or I did know about it, except I didn't know he let us download it from there)
Should probably update your first post with the link also?
i dont like it when games call it a difficulty level when all they do is increase a certain modifier like damage (one of my biggest gripes about diablo).
"to the worm in horseradish, the world is horseradish."
This game is only difficult in specific places but especially in caves, when you're far away from the outside or something. Or getting attacked by skeleton archers when there's a lot of water, thats just so ridiculous.
But I do agree the game is too easy in general. I wish they would do more on higher difficulties, even have some means to break the shelter you are in or something. Its just way too easy to be safe.
Also, have you guys ever been hit by a creeper? Those things are crazy.
I just spent like 3 hours making a mining shaft with a sun roof so I don't need as many torches in the day time and any monsters in a cave below will be set on fire.
FML... I actually fell underneath the map and died, I thought it was a cave, lost all my diamond stuff I had made, lots of ladders and iron and torches. :down: