So I was browsing tom's hardware website and came up with a nice resume of the comicon event in germany... Idk if it contains new information though. Anyway here it is :
Link to the Article
- Jamoose
- Registered User
-
Member for 15 years, 2 months, and 7 days
Last active Fri, Jul, 28 2023 17:34:38
- 48 Followers
- 4,318 Total Posts
- 332 Thanks
-
3
Psyxix posted a message on IDK if you guys read thisPosted in: Diablo III General Discussion -
1
RokkitSerjun posted a message on Players Cap will be increased eventuallyPersonally I kinda like the smaller player cap. Since I'm not active in D2 right now I can't speak to the current game, but in the long forgotten past a 8 player party was absolute chaos and a total lagfest.Posted in: Diablo III General Discussion
Try running a 8 player party with a summon heavy necro or two, then add in a firewall sorc, and maybe a frozen orb or blizzard sorc for good measure and tell me what kinda frame rate you get... Okay I know YOU have the $6,000 uber pro top of the line newb owning game system, but the rest of the world will be lucky if their screen doesn't explode.
4-5 players per game honestly sounds about right to me, and I think it will improve overall gameplay and game balance in D3.
I guess well just have to wait and see what the end result is, but I think they are on the right track.
Peace -
2
RokkitSerjun posted a message on The Soapbox of ExperienceWell I've been a hardcore gamer all my life and since im 39 thats longer than many of you have been alive. I still remember playing the original diablo online, and had my copy of D2 the day of release, even though it took days to get online due to overload.Posted in: Diablo III General Discussion
What I can say is I've seen alot come and go over the years, some with good ideas, many with not so good ideas. And while I can be as critical of Blizzard as anyone at times, I can say they are still around and growing for a reason. They release well polished games with good graphics, good depth/content, and solid replayability. For the most part their games are released without major bugs, and they tweak things as needed. I know that sometimes their content patches seem to come slowly, but at least they come and are usually very polished on release. If you wanna play games that look/feel/play like they should still be in beta testing, go buy Elemental: War of Magic.
I don't know how earthshattering D3 will be, it is afterall a sequel, and I usually save the big words for new games with entirely new ideas. What I will say is it will be a HUGE success. The reason for that is it's history. It has a massive fanbase, good support, and an addictive playstyle.
Some of you guys talk like you want some kind of massive change from the past to come to D3. Well trust me - you don't. I know from experience that I want a similar look, feel, and playstyle to the game I've loved for over a decade. What I wan't (and probably what most of us want without really knowing it) is merely Diablo brought up to modern tech standards with a bunch of new content to explore, improved graphics, some new character classes to master, and possibly a little streamlining here and there.
If your looking for a whole new way of playing then you shouldn't be looking at a sequel. It's a sequel for a reason - the orginal Diablo did the groundbreaking (and trust me it was Earthshattering at the time), and now they are expanding on that success. Lets just hope they continue to expand on that success so we have many years of happy monster bashing ahead of us.
I apologize for the wall of text... -
2
Mephisto's Lament posted a message on 7 Scientific Reasons A Zombie Outbreak Would Fail....QuicklyLet's pretend for a moment that zombies are real (as if half of you weren't already daydreaming about that very thing). Have you noticed how most zombie movies take place only after the apocalypse is in full-swing? By the time we join our survivors, the military and government are already wiped out, and none of the streets are safe.Posted in: Off-Topic
There's a reason the movie starts there, and not earlier. It's because the early part, where we go from one zombie to millions, doesn't make any sense. If you let the creeping buzzkill of logic into the zombie party, you realize the zombies would all be re-dead long before you even got a chance to fire up that chainsaw motorcycle you've been working on. Why?
#7. They Have Too Many Natural Predators
Do you know why we, as humans, are at the top of the current food chain? Not because we're hard to kill (well, with the exception of Steven Seagal). We're not; we're little more than tasty flesh bags waiting for an errant horn or claw to spill our guts like a meat pinata. No, we're on top simply because we are so absurdly good at killing things ourselves. A good offense, as they say, is the best de-LOOK THERE'S A DUCK! MURDER IT!
We are simply too smart and too well-armed for any wild animal to hunt. Now consider the poor zombie. It lacks every single advantage that has kept humanity from being eaten to extinction. It wanders around in the open, it can't use weapons, it can't think or use strategy. It doesn't even have the sense of self preservation to run and hide when it's in danger. And, it's made entirely out of food. It's easy prey for any animal that wants it.
If you're saying, "Sure, but it's not like my city is full of bears that can come eat all the zombies," you need to think smaller. Insects are a major pain in the ass for living humans, and in some cases, being able to swat away flies and having an immune system is the only thing keeping us from having our eyes and tongues eaten out by maggots. Zombies in any part of the world with a fly problem are going to be swarming with maggots in short order, meaning that most of their soft tissues will be infested, and their eyes will be very quickly useless.
Read more: http://www.cracked.com/article_18683_7-scientific-reasons-zombie-outbreak-would-fail-quickly.html#ixzz0y2noDOcg
(Not so disgusting now, are they? OK, yeah, but show a little respect.)
We'll scale up a bit: In America alone, we have bears, wolves, coyotes and cougars, all of which can put well-armed, thinking, fast-moving humans on the menu, if the conditions are right. To most predators, the "right conditions" are when the animal is weak or infirm, or otherwise generally unable to defend themselves, like a walking corpse. Hell, just think of the millions of stray dogs out there who'll quickly learn that zombies are an easy meal.
Now imagine zombie hordes wandering Africa. Between lions and cape buffalo (and hippos, and rhinos, and elephants), we'd finally have a disease that Africa is better suited than the rest of the world to defend itself against.
#6.They Can't Take the Heat
It's generally accepted by zombie experts that they're going to continue to rot, even as they shamble around the streets. What the movies fail to convey, however, is the gruesome yet strangely hilarious effect the hot sun has on a rotting corpse.
The first concern is putrefaction. Thanks to the plethora of bacteria we use in our colon for digesting plant matter, called gut flora, our bodies are ripe for decay the second our heart stops. Since heat speeds the growth of bacteria (which are plenty happy to start feasting on you once your immune system is no longer a concern) the zombie's got a looming expiration date the very second it turns.
Dead bodies bloat because of the gases created by the bacteria, meaning that in warmer areas even Abercrombie Zombies are going to start getting fat in the first few days. After a few weeks of this, the nasty, bloated zombie army is going to start doing something that is simultaneously the most awesome and disturbing thing a zombie can do: they will start exploding (CAUTION! Pictures!). The warm, moist conditions in the tropical and subtropical parts of the world (or even just summer in the temperate parts) speeds this condition, meaning a July zombie outbreak pretty much anywhere would be over in a few weeks just by virtue of the rampaging monsters bursting like rancid meat balloons.
At the other end of the heat spectrum is dry heat. If you're in Phoenix or the Sahara when the apocalypse hits, the zombies might begin to mummify in the blazing sun and heat. While the normal symptoms of dehydration are not a concern for a zombie, there is the problem of desiccation. With no reasonable means of replenishing the water in their cells, zombies walking around in the Texas heat all day are going to suffer cell damage due to direct sun exposure to their skin, and thanks to the drying effect wind has, the Southwestern dead will stumble around more and more ineffectively until, at some point, they simply drop and wait for the scavengers to come pick them up for the annual Slim Jim harvest.
So they'd better hope the outbreak happens during the winter, right? Well...
#5. They Can't Handle the Cold
Zombies are dead meat. No arguing that; it's their one defining characteristic. But everybody focuses on that "dead" part like it's such a huge deal. They often forget about the "meat." Do you know what else is dead meat? Steak, hamburger, possibly even that red grease mush inside of Taco Bell food.
(Look at it.)
When flesh is alive, it's got all sorts of defense systems to keep it that way. When it's dead, you have to throw it away in about a week even if you seal it up in plastic and keep it at a carefully modulated temperature. Now, your first inclination may be to think of cold as dead meat's friend, after all, the surest way to defeat that week-long deadline is to freeze steak, keeping it fresh for months. But don't forget: Unregulated cold does awful shit to formerly living things. If you live far enough north, the zombie apocalypse will probably work itself out the first time it tries to go outside. The first zombie-killer is the simple fact that the human body is mostly water, and water freezes. Once the temperature drops to freezing (or near it with a high wind chill), zombies will become significantly more rigid.
(No word on them transforming into snow monsters.)
After enough exposure, a dead body is going to be frozen solid and not chasing down any screaming victims, no matter how delicious and Rascal Scooter-bound they might be. It's also safe to assume that zombies wandering around in a wintry wonderland are not going to be wrapped air-tight in plastic like we do with food, so freezer burn becomes an issue. Seriously. The same thing that ruins your ice cream also ruins the Undead Onslaught. The freezing of the flesh at night, combined with partial thaw during warmer days, then refreezing again sets up the perfect conditions for the onset of freezer burn, which results in the cells dehydrating as water evaporates, even when frozen solid. Freezer burned meat isn't just dead, it's destroyed.
#5. Biting is a Terrible Way to Spread a Disease
Hey, remember that time when that dog got rabies, and then a day later, every single other dog on the continent had it, except for a small band of survivors huddled in a basement? No? That never happened?
Nearly all of the zombie movies agree on one thing: They reproduce like a disease, one that spreads via a bite from the infected (like they have a virus carried by zombie saliva or whatever). But this also means their spread should be subject to the same rules of a normal epidemic, and biting is a shitty way to get an epidemic going.
The successful diseases have some really clever way to invisibly spread from victim to victim. The flu has killed tens of millions because it floats right through the air, the black plague was spread by fleas, etc. Not a single one of them requires the infected to get within biting distance to spread their infection. Sure, sexually transmitted diseases like AIDS work that way, but that's only because the infected can pass for the uninfected. Nobody is going to be having sex with a zombie.
(Though Google image search does turn up a large volume of zombie porn.)
But let's say there is an outbreak, like if one zombie was able to bite 30 people in the crowd at an Insane Clown Posse concert before they figured out it wasn't part of the show. It's not like mankind is just utterly confused about what to do when an infection breaks out. In America you have the Center for Disease Control (CDC,) who don't tend to fuck around. Seriously, it's on their business cards.
Remember the SARS outbreak? That originated in China. The CDC and the World Health Organization put the clamps down on international travel the second it was found to have spread to North America. Flights were grounded, travel between borders was locked tight and only 43 people on the entire continent died.
(No one was overlooked.)
With zombieism, they don't even have to solve the mystery about how it's transmitted. It's that guy biting people. Shoot him in the head.
#3. They Can't Heal from Day to Day Damage
One advantage to having a fully-functioning central nervous system is that it also does a damn good job of letting you know you've been damaged. It does this by way of pain. Think about all the paper cuts, stubbed toes and nut shots you have suffered in your life. Now imagine they never healed, just sat there and rotted while you continued to rack up other paper cuts, stubbed toes and nut shots. Pretty much every wound you've ever had would end with an amputation. One thing we know about zombies from Romero and Fulci is that they are a clumsy lot, walking into doors and helicopter blades without a second thought about what kind of damage they are suffering.
While complete insensitivity to pain seems like an awesome superpower in theory; in real life, you wind up being more like Mr. Burns than Wolverine. Congenital insensitivity to pain is a neurological condition that some people are born with, meaning they don't feel pain. They can feel everything else, but the absence of pain means they accrue damage to their bodies but are unaware of it. Even with the ability to call for help, loved ones watching out for them and our coddling society, this can still lead to all kinds of terrible shit, like infected body parts and bitten off pieces of tongue.
All the dings and bangs zombies will suffer after tripping, walking off of bridges and stumbling around on dark cloudy nights will eventually leave them limbless, toothless and with every bone in their body broken. Seriously, in the event of the Zombie Apocalypse, just stay inside, watch all the episodes of 24 back to back, then walk out on your lawn with your Corpse Rake and tidy up (you will have to buy a Corpse Rake, however, if for some reason you don't already have one).
#2. The Landscape is Full of Zombie-Proof Barriers
The zombies' lack of coordination, along with the inability to see in the dark (we haven't had any infrared zombies yet, but holy shit! We call dibs on the idea) is going to spell the doom of countless zombies in any area outside of a parking lot. This is a group that doesn't know how to find roads or bridges. They just go wandering off aimlessly. Mountains, major rivers and canyons would thus quickly be home to piles of broken zombie rags stinking up the scenic views. Even if zombies had the foresight to not walk over cliffs or into raging rapids during the day, nightfall would result in most eventually walking into rivers, over cliffs and off of bridges, diminishing their numbers.
But even in nice, flat, paved cities, where it would seem like people would be extra-fucked, the landscape still works in favor of the living. History has shown that in most awful situations, people don't always act like the panicky idiots in a horror movie. In cities, people would likely congregate in the upper levels of high-rise buildings, where the invasion can be held at bay with simple security doors. Also, the streets themselves would keep the undead corralled in straight, easy-to-aim-down lines where they could be picked off by snipers, or just bored office-workers waiting out the quarantine by dropping office supplies onto the undead from the top floors.
("Do you think we can fit chairs through this?")
#1. Weapons and the People Who Use Them
As we touched on briefly above, if Homo sapiens are good at one thing, it's killing other things. We're so good at it that we've made entire other species cease to exist without even trying. Add to the mix the sheer number of armed rednecks and hunters out there, and the zombies don't even stand a chance. There were over 14 million people hunting with a license in the U.S. in 2004. At a minimum, that's like an armed force the size of the great Los Angeles area.
Remember, the whole reason hunting licenses exist is to limit the number of animals you're allowed to kill, because if you just declared free reign for everybody with a gun, everything in the forest would be dead by sundown. Even the trees would be mounted proudly above the late-arriving hunter's mantles. It's safe to assume that when the game changes from "three deer" to "all the rotting dead people trying to eat us," there will be no shortage of volunteers.
Plus, if we look at zombies as a species, they are pretty much designed for failure. Their main form of reproduction is also their only source of food and their top predator. If they want to eat or reproduce, they have to go toe to toe with their number one predator every single time. That's like having to fight a lion every time you to want to have sex or make a sandwich. Actually, it's worse than that: Most top predators are only armed with teeth and claws, meaning they have to put themselves in harm's way to score a kill. Humans have rifles.
(Harm's way is about 4875 feet from the end of this.)
The zombies have no choice but to walk into bullets. And all this isn't even counting all the other household hand guns in the world, nor the fact that zombies also have to contend with IEDs, Molotov cocktails, baseball bats, crowbars and cars that the general public will no doubt be using to cull their numbers.
And that's just from the civilian population; counting the military and police, we have another three million or so armed people, and instead of just handguns shotguns and hunting rifles, they have machine guns, combat shotguns, sniper rifles, assault rifles, sub-machine guns, grenade launchers and the occasional taser, not to mention the training to use them effectively. But why would they even bother? When they could just roll over swaths of zombies in tanks, blast them with cluster bombs and MOABs and mow them down with miniguns from the god damn Air Force that every zombie flick seems to forget about.
Really, even if zombies existed right now, the whole concept of a zombie apocalypse is just laughable. Now robots, on the other hand...
Source: Cracked.com (yes, I painstakingly copy pasted everything, the images, and their captions, so you fucks didn't have to visit the website yourselves.)
-
1
Mephisto's Lament posted a message on Pets instead of MercsYou forgot to actually give me the +1.Posted in: Diablo III General Discussion -
9
Yumaro posted a message on Top 10 Questions Blizzcon Must Answer!Posted in: Diablo III General Discussion
October 22-23, 2010, Anaheim Convention Center in Anaheim, California.
Pack your bags and remember to sprinkle some food for your fish before you leave because this is the place to be where all of our patience pays off and questions will be answered… hopefully. Take a look at these 10 top questions Blizzcon must answer and why!
10. The New Acts.
We’ve been taken to a journey through the Caldeum, New Tristram, and recently the Borderlands and all of these environments are epic. Which parts of the Diablo world can we expect to make a return and which new ones are we going to see? The Diablo world is a vast one with varied places such as the swampy Marshlands, the dark Dreadlands or to the icy Arreat Crater and these sceneries will possibly make its way in the upcoming acts. Besides, all of this will give us a feel of how close of a finished product Diablo really is.
9. New Bestiary & Bosses.
What is the Diablo world without something to smash and loot? The Thousand Pounder, the Siegebreaker Assault Beast and King Leoric were all brand spanking new and excitement filled baddies that we just can’t wait to beat the living or non-living crap out of. And if this is just a sample of things to come, it’s a safe bet to say that we have awesome bosses and bestiary stored for us in the oh so near future. I, for one, would like to see the return of zombified Griswold!
8. The Respec System.
Bashiok gave us the general idea of the respec system but he didn’t really go into detail as to the requirements and how to accomplish a respect. Will it be easy or will it be hard to gain a respect? Is there a cap as to how many times you can respect? What is the cost and are there any penalties?
Quote from name="Bashiok" date="Blizzcast #13 on 25 February 2010 @ 43:32" »
For Diablo III we don't have it really nailed down yet but some of the main points we do want to hit are that it's more than just a gold cost for changing your mind. Although that will be a major component of it. That it's targeted for specific skills so you're not resetting your entire skill tree, but you're able to target specific skills to reset those ones specifically. To also scale the cost of respecing so early on in the game it's cheaper and easier to respec and as you go farther into the game it will be harder and more expensive.[Source]
7. Character Resource Systems.
Blizzard announced that each character will have a unique resource system. The Barbarian will have Fury; Witch Doctor, Mana; Wizard, Instability; Monk, ______; and ______, ______. The Barbarian’s Fury system has went through different systems such as the Rage system, the Damage Increasing system and finally to the Endless Fury system which we did not get to see a demo of in last years Blizzcon.
Rage system
Damage Increasing system
But to get an idea of this Endless Fury system, here is what Jay Wilson had to say:
Quote from name="Jay Wilson" date="Diablo III panel @ Blizzcon 2009" »
The Barbarian can essentially just recycle his fury so fast that he was hitting dudes with Leap Attacks or Seismic Slams and stuff like that. If he hits a lot of targets, he generates a lot of Fury and he can just instantly just do another skill again. But if he wastes like a really big AOE skill on one dude, then he wastes a lot of his Fury and then he has to kinda start over a little bit. It’s a really fast pace system, it doesn’t kinda get in the way of his fun and hold him back but it does make him think about where/what he’s going to hit and what kind of skills he’s going to use on what type of monsters. And that makes it a lot more fun to play him.[Source]
Neat. The Endless Fury system feels like the right system for the Barbarian and hopefully this particular system will not get scrapped but it is still being worked on.
Quote from name="Bashiok" date="2. Re: Core Issues 06/17/2010 12:55:43 PM PDT" »
Fury is going through some further iteration. The orb system wasn't really working out like we had hoped and was creating some roadblocks. The other resource systems, nothing really to share. The wizard instability is reworked as well. More about all those at BlizzCon.[Source]
Flash back to January and a tweet stated that the monk resource system early implementation is complete; therefore, we can expect a finished or near finished resource system for the monk and perhaps all classes.
Quote from name="Diablo" date="Twitter on 5 January 2010 @ 9:12 AM" »
The monk resource system early implementation complete. A resource certainly fitting of a holy warrior. [Source]
6. Crafting.
Nothing has been revealed about crafting except that the Horadic Cube will not be returning (no exact source could be found for this). So what cube-like structure will we be using this time to fulfill our needs to mix in Wirt’s leg and make things mysterious doings appear? Not a Rubix cube that's for damn sure! Hopefully, a completely new crafting system that is more effective with tons-o-recipes.
5. The Unannounced.
There are several aces in the magician-like sleeves of Blizzard just waiting for the right timing to dish out a magical spectacle that will strike us in awe. Will there be a new system relating to questing, gambling, banking, guilds, etc? The unknown is sooooo titillating!
4. Player Versus Player
How will it work and what features will it have? No information has been given and we are all dying to know if Blizzcon will be the event that tells us this info.
Quote from name="Bashiok" date="24. Re: PK options restored in D3 07/02/2008 05:28:58 PM PDT" »
...That doesn't mean that PvP won't have its own focus, but those are details and features we aren't yet discussing.[Source]
3. The Rune system.
Last year, we got a taste of how l33t the Rune System can dramatically change your character’s skills to further customize your character. But this year we want to see any new changes and more in-depth information on its possible uses. Also in the last year’s playable demo, runes were not droppable so we’re hoping this year that it is droppable and that we can tinker around with it.
2. The Fifth Class.
A lot of speculation has been building up to what exactly the next class will be ranging from the common guesses such as the Ranger or the Bard and to most unlikely such as the Vampire or Werewolf. So, let’s end this forever long speculation and announce us the last class during Blizzcon 2010!
1. A Release Date.
Blizzard keeps giving us the run around on when we can see Diablo III on the shelves by telling us ‘Soon’ or this recent comment from Bashiok:
Quote from name="Bashiok" date="12. Re: any progress on the game?? 07/25/2010 03:03:47 PM PDT" »
Stupid amounts of progress have been made. It's stupid. The amounts. They're just silly in the enormity of them. And the progress.[Source]
All of this of course, leaves us to cross our fingers and pray on our beds at night for the day we get to hear an actual release date!
----------------------------------
Honorable mentions.
System Requirements.
Beta Demo.
Easter Eggs (secret cow level). -
1
Equinox posted a message on Gay MarriagePosted in: General Discussion (non-Diablo)
This is from the same bank as "women get raped so they shouldn't get out at night", eh?Quote from DieHardDiabloFanGetting bullied in school for having gay parents. Tell me that's not being hurt. That's not exactly a consecuence of gay marriage, but of gays adopting, and that has been legalized too.
Blame, punish, and limit the perpetrator, never the victim.
As far as I'm aware, most of the initiators of school shootings in the US did not have gay parents. If people want to bully someone, they'll find a reason. You really won't get much out of trying to be diplomatic with them. You fear them, you let them affect your decisions, they'll just walk over you. You won't get any civil rights movements without the risk.
Bullying is a huge issue in schools, and it affects everyone, gay or not. It needs to be dealt with. It has nothing to do with mentality and everything with the fact that schools continually ignore their own bullying problems and kids are still regarded as something incapable of harm. -
1
Dimebog posted a message on How Soon is Soon™Don't confuse armour models and appearances with itemization.Posted in: News & Announcements -
2
Runnug posted a message on Drop Games are Dumb, and Other Bashiok ThoughtsPosted in: News & AnnouncementsQuote from Magistrate
Item hoarders rejoice! Though nothing particularly definitive yet, Bashiok updated us today with another bit of the shiny silver lining of the proverbial clouds of Diablo III! Okay, that was pretty much the worst analogy ever, but still:
Official Blizzard Quote:
it's something we hope to do, it's not designed or in any sort of implementation phase so until we reach that point and either hit a revelation of it working or not we won't know for sure. But yes, still hope to have some sort of easy way to share between characters. "Drop games are dumb." - Bashiok
Shared stashes on the caliber of the popular Diablo II mod Eastern Sun? Wandering from the archaic and traditional stash concept of the previous games into something more accessible and modern? Hopefully more information will come in the days ahead, and BlizzCon 2010.
i wuz the post creator, and bash replied to my question, nao i feel special, YAY ME! - To post a comment, please login or register a new account.
1
1
http://www.youtube.com/watch?v=wA-MSevi88s
http://www.youtube.com/watch?v=2aEXS6mi14E
1