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    posted a message on New item type, no sets
    This is old news.

    Anyway. There have been much discussion about this already, maybe not in this forum though. I doubt sets are coming back. Especially for single player, sets are an absolutely horrible idea, at least in their implementations in D2. Maybe if there was obvious and more guaranteed ways to gain a set. But at the same time, this is Diablo, we want some randomness. So this is a tricky thing.

    The thought of having special kind of items, a new type that is much more customizable, is not a bad one. I have no idea what they really will be coming up with, though.
    Posted in: Diablo III General Discussion
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    posted a message on Hotbar functionality
    I don't really get your point.

    Lets just compare Diablo 2's system with this one directly.

    So, you assign Fireball to the right mouse button. Now, you aim with your mouse, and click the right mouse button to shoot...

    The system in D3 is exactly the same, except that instead of only having the mouse buttons, you can assign them to numbers.

    In the same situation, you can assign Fireball to 1, aim with your mouse, and press 1 to shoot.


    The result and your accuracy are exactly the same. The only difference is that you can use your assigned skills directly, instead of switching to them before you can use them.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo III Release "still a long way to go"
    Quote from "Gheed2010" »
    That's a better guess than the folks dreaming of 2010 (and with an assumed target of 30 hours of gameplay plus Blizz-level balancing, a competing release of SC2.1 and 2.2, that is just a dream), but if they can't hit 2012, cancellation becomes more likely. The engine will just be too old at that point.

    This wouldn't be such a bad thing for Blizzard's bottom line - WoW will probably have better margins than ever at that point, easily still making 600-700 mil sub revenue a year on a development budget which will probably have dropped to well under 100 mil annually by then (if not much less than that).

    Your ignorance is not better than anyone else in this topic.
    Posted in: News & Announcements
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    posted a message on Hotbar functionality
    Quote from "Seth" »
    As far as I know, with WoW, at least when I played it, you had to click on the target to highlight it and then press the hotkey of the attack/spell.

    Yes, thats because WoW includes a targeting system, which is something Diablo doesn't have. Some skills target automatically as well, so you just tap it and you attack the closest target.

    The way Diablo works is very different, but the system still works. I think Titan Quest worked like that.
    Posted in: Diablo III General Discussion
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    posted a message on Hotbar functionality
    Say 1 is your fireball spell. Point your mouse where you want and tap 1. Your character will cast it here or in that direction.

    All other systems I heard above wouldn't really be improvement, since they require multiple clicks and would just be an annoying, unneeded change.

    I'm not confirming anything from Blizzard, but I really don't see it being any different, especially considering the system WoW is using, and how it would work just as well with Diablo.
    Posted in: Diablo III General Discussion
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    posted a message on Shocking pic !!!
    Quote from "emilemil1" »
    Is arcane even an element? And what are we to say what color it has :D It is not like it is something in real life we can compare it to.

    I thought Arcane was just pure magic. So instead of saying "magic damage", its Arcane.
    Posted in: Diablo III General Discussion
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    posted a message on watch blizzcon
    Quote from "necronergal" »
    i thought you had to pay for the live stream. i didn't go into it that much.
    Well, I certainly wouldn't pay for something I can just watch a day after for free...
    Posted in: General Discussion (non-Diablo)
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    posted a message on Hotbar functionality
    It will make the game much more user friendly, that is all.

    If I want to cast a spell in D2, I have to select it (and remember it, annoying when you start using new binds, or if you didn't play for a while) and then click.

    I can say that this, against simply taping a number on your keyboard once to activate an ability.. what is better?

    The main and most important difference is that your abilities are more immediately available, and I can say for sure that it feels far, far more natural to just tap the number to execute an action, than taping to SELECT it and then use it.


    In my opinion, this is an amazing change.
    Posted in: Diablo III General Discussion
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    posted a message on Shocking pic !!!
    Quote from "DesmondTiny" »
    That would be coool if you cast it diffrent times its diffrent colors O_o. Also I think it would be cool if you could control your chain lightning a little more like choose who it can bounce to next if you chose or you can just let it randomly go. (It could also be more strategic that way you can take out the acolytes without it bouncing to a monster)
    Choosing where your lightning go is a no to me, since thats what lightning is about: randomness.

    And if we go the logical way, if the color depends on how hot the lightning is, then we could assume that when you are more powerful, its hotter, and so the color would change accordingly.

    So the lightning would always be white, but the outline would be purple first, then as you gain level it gets more blue, then green, then yellow.. orange.. and end up red.

    ...they should just include customizable lightning color ^.^
    Posted in: Diablo III General Discussion
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    posted a message on Shocking pic !!!
    I got a few things quickly. Not saying any is true.. I hate the internet, I can only guess if anything is true.

    http://www.enotes.com/science-fact-finder/weather-climate/what-color-lightning
    Blue lightning within a cloud indicates the presence of hail.
    Red lightning within a cloud indicates the presence of rain.
    Yellow or orange lightning occurs when there is a large concentration of dust in the air.
    White lightning is a sign of low humidity (amount of moisture in the air). White is the color of lightning that most often ignites forest fires.

    http://wiki.answers.com/Q/What_are_all_the_colors_of_lightning
    Lightning comes in every color of the rainbow(Red, Yellow, Green, Cyan, Blue, and Violet, to name a few). It's almost always white, but often it's tinged with another color around the edges. The three most common colors(aside from white) are electric blue, electric yellow, and "Voltage Violet." The color of the bolt depends on how hot it is; the hotter the lightning, the closer the color will be to the end of the spectrum. Infared, (red) which is the coolest to ultraviolet (violet), thus hottest.


    In any case, I'm pretty damn sure lightning can take on many colors, and unless you want the in-game lightning to change everytime its cast, there is no wrong decision on its color.
    Posted in: Diablo III General Discussion
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    posted a message on Stupid Question [speculation of game price]
    Quote from "Seth" »
    What does "q3" and "q4" mean in relation to a release date?

    (And you know that your location says you live in "Canda", right?)

    You do not know?

    Q as in, Quarters, of a year. So Q1=first 3 months, etc.

    And yes, the main question here is a bit silly, I'm affraid. Price are almost always the same for a full new game. Prices get lower for "smaller" games, and prices differ with expansions, but Diablo 3 is just that, a full game like all others that will price the same as others.
    Posted in: Diablo III General Discussion
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    posted a message on A health orb potion jar
    I really don't see the issues here. You stop fighting, its less health the monsters are losing. If no one is fighting them, they regenerate health.

    We don't need to remove other elements just because a person can CHOOSE to get away. If the monsters are letting him, then there is nothing wrong with it.
    Posted in: Diablo III General Discussion
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    posted a message on Waste of time [No LAN in D3]
    Quote from "Dimebog" »
    It is funny how your kids are okay playing only with each other via LAN, but are not okay playing in a private, locked game on B.Net.

    If they are old enough to play D3 and are not capable of respecting your decisions with regards to how they are allowed to play the game, then there is something seriously wrong with your parenting, and is quite too late to do anything about that (16+?).

    Seriously, I hate to say it, but just shut the fuck up. You are in absolutely no position at all to judge that in any way. Attacking someone like this about their ways of "parenting" is the absolute most pathetic thing I have seen around.
    Posted in: Diablo III General Discussion
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    posted a message on Gold farming and gold spammers- save the Chinese children!
    Quote from "Vergoth" »
    I think some of u are missing the point. I didn't say permaban all spammers, just the damn botting spammers that spam gold/leveling etc... Although I do find people who sit and spam to make others angry for no reason i can just /ignore them.

    Why I would like a permaban on these darn annoying goldfarming spamming people is that they don't see this as a game or recreation they see it as advertising. The general rule of thumb in advertising is the more people that see it the more will buy it... so they have it autoboted to join peoples games, spam a bunch of nonsense then pop out of the game.

    This is very frustrating to deal with for me I am not sure about you. It's not like it happens once in a while it's ALL THE TIME!

    As to the guy who said "quit whining you're just letting others ruin your experience blah blah blah" man.. grow up. In an online game others DO affect your gaming experience. I'm not complaining about one or two guys who are annoying.. those are all over. These are 100's or 1000's of spamming bots that join your games to spam, give u /tells constantly and i'd honestly like to spend more time playing than /ignoring people all day.

    This is a place to discuss a problem. I see this as a problem and am here to discuss. Not get attacked by another kid whos answer for everything is "if you don't like it don't play it". That is NOT how things are accomplished. Regardless.. has anyone actually heard any information on what and/or if blizzard plans to do anything to these goldfarming spammers or not?
    Well, talk about missing the point yourself.
    Posted in: Diablo III General Discussion
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    posted a message on How about some low-level focus?
    Quote from "italofoca" »
    The philosophy used in D3 are the used in wow: theres no best skill, no matter the level you get it. Thats why in the high tiers you have skills that improve a low tier skill. For exemple, whirlwind are obvious "better" then bash, but it may have a clear drawback like a large cooldown, a high fury cost or even lower damage then bash (to compensate the AoE). They already siad many times that they want the builds to be focused on around six skills, not one or two like D2.

    About the topic, i kind of agree with the OP. The melee character gameplay are even more lame on low levels when you fighting a boss, so the gameplay is basically spam attacks and use potions to keep the hp high. Terrible and boring.
    Thats why i suggested Active Block, so barbarians could block some attacks. Instead of hold the cursor upon the boss and keep your eyes open to use potions, now you have to play attention to the boss animation to block the most damaging attacks.
    Also if he could get interesting low level skills like a shout that slow enemies or decrease enemies attack it could increase alot the strategic part of the barb. Really, if D3 insist to be just walk forwad and attack it will be a failure just like all hack and slashs since D2.

    Oh god, stop it with active block. D2 was also walk and slash, but its obvious to me that they are trying to make D3 way more intersting, and thats not by adding some horrible thing like active blocking, but by making monsters and bosses requires more thoughts and movement to destroy. It shouldn't be possible to kill a boss (at the right level) by just bashing it until its dead. If it is, then the game failed. Active block would be an absolutely horrible element, its like an excuse of an idea to try and make the game more interactive, but it would just be painful and bad. Sorry if that was rude.


    On topic, why would a skill you improve become less fun...? Remember we actually have runes now for our spells as well, and improvements may mean much more. Again, I think you have to evolve from D2 a bit in your mind. Your abilities won't just gain.. +damage, + range, +/- mana cost, boring stuff like that... you will be able to add completely new effects to them.

    Even skills will add effects. Just look at the Wizard's tree, which I don't really love, but we'll see how this turns out. All I'm saying is, this isn't D2, we are in 2009 and Blizzard evolved as well, and they will give us something much different. Open your mind a bit, see the possibilities, don't just look at D2.
    Posted in: Diablo III General Discussion
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