- Zero(pS)
- Wise Elder
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Member for 15 years and 1 day
Last active Tue, May, 9 2017 22:32:50
- 31 Followers
- 7,995 Total Posts
- 734 Thanks
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Aug 25, 2011Zero(pS) posted a message on New Class Skill VideosI have no words to describe how I feel about this game right now. I'm not even going to try to not disappoint myself.Posted in: News
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Aug 9, 2011Zero(pS) posted a message on DiabloCast: Episode XX - Give Me Options or Give Me DEATH!I'll probably use both.Posted in: News
I'll use the gold-AH to buy stuff at first, when I find useful stuff that can speed my first playthrough and sell stuff until there's plenty of gold in the economy.
I'll use the realmoney-AH to sell stuff and get some positive e-balance in order to buy stuff later when I reach a point where getting a specific item can take hours.
I don't think I'll have to spend any real-life money to get the stuff I want as long as I can take advantage of the economy and sell the stuff I find very well (aka make lots of money out of stuff that people really want). -
Jul 15, 2011Zero(pS) posted a message on ALTernate Styles of LootingI'd probably use the default option and see how it feels in the beginning. I mean you can judge whether you want to pick an item up on the fly on those "10 seconds" or so when it appears, and then you can always check it back if you're not sure.Posted in: News
Then again, maybe you just wanna keep fighting for 2 minutes in a row, destroy everything in a room, and then come back and check the loot, that would fit my playstyle too (if it doesn't take too long to do it instead of just go picking stuff up) - maybe then I might switch to "toggle" mode. -
Jul 8, 2011Zero(pS) posted a message on The Future of Item SellingNo stores at all.Posted in: News
I'm even against the more acceptable option that is "Vanity Items", I wouldn't like to see people with great looking stuff just because they have another 50 bucks in real life to waste looking better than anyone, who gave their blood to gather top tier gear and even dyes for them.
It's all preference though, but I'd like to reinforce a big huge "NO" to anything that affects gameplay. - To post a comment, please login or register a new account.
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D2 gave you plenty of freedom as well, specially considering you could just wander around sometimes, find some unique monsters and not have a clue about what that "dungeon entrance" called the Forbidden Tower (is it?) serves for.
Until you go deep into it, slay a mean bitch and find tons of gold.
D1 was much smaller in scope, and I like my adventures/rpgs big in scope. Guess it's a leftover from my Final Fantasy secret love.
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I wouldnt even care if some vanity items (for customization) can only be obtained at max lvl PvP arena battles or even tournaments.
Then again, they can always release "uber bosses" for our grinding pleasure and masochism.
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I'm even against the more acceptable option that is "Vanity Items", I wouldn't like to see people with great looking stuff just because they have another 50 bucks in real life to waste looking better than anyone, who gave their blood to gather top tier gear and even dyes for them.
It's all preference though, but I'd like to reinforce a big huge "NO" to anything that affects gameplay.
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With all the MOBA's out there, there's plenty of new skill design ideas and plenty of unique gameplay twists that can be given (simple, but still unique and fun) to D3 skills, and I hope they follow that trend instead of giving us 10 fireball spells with different names and animations.
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To me, in a real time action-roleplaying game like Diablo, time is as much a resource as health or mana/magic/spirit. Learning to manage your "time" is extremely important, that's even true in most MOBA's (LoL, HoN, DotA - who imho were born out of this genre of game). Having some skills be limited by this resource isn't that bad.
It's also not like 10 minute or 60 minute WoW-style cooldowns, it's 2 minutes. It means you can probably use it dozens of times in a normal 30 minute dungeon, you just have to choose the best situations for it instead of just spamming it.
If you played D2 in any serious level, you should probably know that it was a 1-skill-spamfest. Some classes sometimes used more than this, but it was usually that one skill spammed over and over again. Bone Spirit? Hammerdin? D2 was almost not fun in the end-game, but getting there was so nice and the end-game loot was so elusive that people would often forget it and just enjoy the ride.
If cooldowns make the top-tier skills feel more powerful by all means I love it.
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Maybe just make him see how serious this situation is.. hitting a son like this is no game, it could actually kill the person, if he doesn't realize that by himself, then a couple months in jail might make him see it..
Don't worry about breaking your family appart, it's better to solve this problem now while something can still be done, than have it torn apart later by his behaviour..
At least, that's my opinion. Since you asked for it
Pretty much sums up my answer..
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Tyrael is pretty pessimistic himself isn't he..
This theory is pretty nice, but I like the one that says Tyrael will be bad (or reveal himself as being bad) halfway through D3 =D in a spectacular way.. would be cinematic..
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Variety is the key, combined with quality of course.. as long as we have these, we'll be satisfied..
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And I don't really care if Diablo takes lots of features from WoW, as long as the gameplay is still fun and fast-paced like Crysis Warhead (WoW's 3 hours quests are really boring.. I'm not even going to start on the subject of grinding in MMORPGs)..
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A shame they didn't convert the multiplayer patch to single-player when they decided to shut down the servers ?? I'd really like to have those multiplayers features to play now..
Back on topic
I doubt there will be more than 5 classes on the first release.. It's hard enough to balance those 5, and create specific animations, textures, items and side-quests for each; so 5 is good enough for me..
As long as they work on at least 2 expansions, each with 2 more characters =D
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In single-player and in cooperative people will always find a way to take advantage of the "limited artificial intelligence".. the recently released Left 4 Dead kind of changes that by throwing random challenges at players (different spawn points for enemies and items) that forces them to cooperate (smoker, hunter, tank), but it's far from a human oponnent..
Playing against human special infected in Left 4 Dead turns out to be a LOT more difficult than fighting the A.I. =)
The point is, we need some form of competitive multiplayer mode (even if it goes as far as comparing how many kills each team has by the end of 10 minutes) in order to have some challenge after we're done playing with all classes through the maximum level (and believe me, we will ^_^)
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*drools* too...
Although I would want to see the entire thing in 1 screen
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Add a "pulsing" effect to the spell (as if it's about to explode anytime), and some smoke around the Wizard's hands (as if they we're burning through the air) and the animation gets a lot better..
Another idea would be add streams of energy that flow through the extension of the spell - like the ones in this image, just red and through the extension of the beam: