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    posted a message on Arena (monster waves)
    Quote from "emilemil1" »
    They could create a spoof of DotA(or AoS in general) :D people even buys Wc3 just to play it. It makes Wc3 still bring them money, it is more than right of them to honor the players that are making them money.

    I think most people have seen a AoS, so I won't bother to describe it. It might be a special event that people gets to play once every week. Every week they honor a new custom game.

    As long as it is temporary and with varying maps I would sure as hell love it!


    I think this is kind of game would make an amazing stand-alone expansion to Diablo.. :offtopic: (sorry)

    The recently released Demigod kinda sucks compared to DotA, you don't get to see the units fighting very well without sacrificing map awareness, the items are kinda crappy (almost the same, instead of adding lots of different abilities)... The game is fun, but it gets old much faster than DotA with its 90+ heroes and nice balance..

    But an expansion like this would be awesome.. I wouldn't even care if there were only the 5 announced classes for an AoS Diablo game, as long as the great loot is kept and we have access to some bosses (in order to get some reward against the other team!)

    An idea to think..
    Posted in: Diablo III General Discussion
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    posted a message on Monster Randomness
    People should really go watch the Blizzcon 08 videos, as a lot of their questions have already been answered.
    I suppose this is probably thrown at me =)

    I've seen all the Blizzcon 08 official videos, and even some non-official ones (recorded from afar, with handheld cameras). And in the videos there is monster randomness, but in no video I've seen the entrance to the tomb of Leoric 4 times in a row, and every time having different monsters (goblins, zombies, mini-boss) or combination of monsters (skeletons and mages, etc.), and that's what I wanted to know.

    Point is, the demo, like everything seen on videos so far, is not permanent and final, unless Blizzard absolutely states so (like the art style), and I truly don't remember them saying it.
    -> Could you point me at it, plz? No sarcasm intented.. =)


    Also, I'll add another layer to the question here: are we going to see different enemy formations? I mean, will we sometimes see a set of Shield Skeletons and Archer Skeletons, and on another run a set of Shield Skeletons protecting Mages instead of archers? How about "swarm/horde" monsters protecting archers instead of always the shield skeletons?
    Posted in: Diablo III General Discussion
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    posted a message on Reaching a high lvl in d3
    PvP and trading is usually enough for people to keep on playing with high levels. I think Blizzard said that they would avoid the case of "best gear" and try to make the characters able to improve to infinity, it might be to get different items with different runes for boss battles/PvP/PvE and many other things.
    Now, this is the ideal choice =)
    I think most people prefer varied late-game/end-game content that offers tactical choices instead of end-game content just for the sake of it.. We don't need a 1billion-hp boss that has an AoE-1billion-dmg-attack in order to convince people to play for over 300 hours..

    Instead, we need a lot of variety, and let me add balanced and fun (cool to see, not frustrating, rewarding) variety, in order for people to play multiple classes, or the same class with multiple builds over and over again.. Random dungeons and random items already add a lot to that, we just need a good random-quest-system to have the perfect experience -> and a balanced game..
    Posted in: Diablo III General Discussion
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    posted a message on Quest Reward Choices
    They tried something like this in Hellgate:London, but it was badly implemented.. There was always only one item of your class, instead of having a choice you're kinda forced to chose the one for your class and check if it was useful..

    I'd certainly like a "Wow-based" reward system for some quests.. as in "Hey, thanks for cleansing the Tomb of Leoric - I can give you a Ring or an Amulet, which do you prefer"?
    -> BOTH would be random, but if you already have a Unique Amulet why not being able to chose another thing?

    Actually, I'd even prefer the bonuses to be completelly different things, that offer tactical choices..
    Do you want a permanent bonus to a random-passive-skill or a discount on all shops of this town?
    Do you want a big new piece of armor or an enchantment that lasts 30 minutes and greatly buffs your current one?
    Do you want a bunch of potions and a rune or do you want a hireling to help you?

    I am with you. What I'd really like to see is a special kind of trader who would for example let you trade 3 uniques for one random one. I think its a fair trade of considering that you are bound to find lots of stuuf you wont need anyway.
    the MedianXL-mod kind of puts that into Diablo 2.. You are able to dis-enchant Uniques and get Arcane Crystals -> with 4 Arcane Crystals you are able to "cube" a given item to its unique counter-part =D It's really fun, whenever I find a unique, even if it's useless to me I think "Hell yeah, just got closer to getting that unique two-handed big axe"!!
    Posted in: Diablo III General Discussion
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    posted a message on Give Me a Cow Level, But Also...
    Unicorns have a "rainbow" aura, that gives them resistance to all effects.

    I support this! I'd love to see a "Rainbow Unicorn Level", just like the cow-level in Diablo 2.. =D
    Posted in: Diablo III General Discussion
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    posted a message on Diablo 2 Mod - MedianXL
    I've played Median XL, but thanks to this thread I've been informed of Eastern Sun.
    :D Wo-hoo, my thread helped someone... hahaha...

    By the way, Median fixes a lot of broken game mechanics in Diablo 2, like the Gold system.. In D2, all it takes to have lots of gold in the first act (and subsequent ones) is saving Throwing Knives (480 gold) and check every single Scepter/Wand/Staff that gave "+x to skill" => easy and stupid 5k gold!

    With Median, I struggled to get identifying scrolls up until I found Deckard Cain, without having the gold to even buy identify scrolls early on (due to revamped item-values/sell-mechanism)..

    There is also the better skill system -> you are practically forced to have about 4-5 skills to use in-combat, due to the leveling of those being somewhat limited (although similar to D2, but slightly slower progression it seems).. It's nice that you have access to most skills by lvl 24 instead of lvl 30, and you reach lvl 24 usually in Act 2..

    Also, gems drop a lot more and are kinda more useful with the addition of gemwords and rebalancing/remaking of all the gems, as well as new ones (better and rarer - rainbow gem, onyx, bloodstone)..

    Jewels are also a lot more useful, used to "drill" sockets in items and used in Runewords as well =D
    There is a huuuuge late/end-game content as well, with a ridiculous amount of uberquests to undertake and uberskills.. I'm having a lot of fun with my friends..

    Amazing mod, I never thought it was so godamn nice..

    EDIT: By the way, I didn't really like Eastern Sun.. there's not enough new content.. and takes too much effort to install -> Median XL is quick and easy both to install and to uninstall..
    Posted in: Diablo II
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    posted a message on Two art styles dumped
    It's a new game, not a remake but a sequel. People should realize that and stop hanging on to the Diablo 2 style. If you want that style that badly, go play Diablo 2 then.
    It's a simple as that.
    I don't think the point of the topic is "We want the D2 style back"..
    We want to be able to see what kind of art styles were dumped.. And no, we don't want it right now, so that we can criticize and say "OMFG, the second one was the best!! Bring it BACK!!"..

    I think I can talk for everyone about this: We just wanted to see how it could've been, and the kind of art style they thought was worse than the one they've chosen!

    Again, not right now, but would be a nice Reward at the end of Diablo 3.. Or even as an achievement..

    Maybe we could even have a couple of dungeons based of these old art-styles (just the monsters and the dungeon - not the character for obvious reasons), as special homages to the "deceased art styles".. Could be fun..
    Posted in: Diablo III General Discussion
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    posted a message on The Reason Behind Wait For D3 Perhaps??
    So there is a fine line between how long you want to take to make sure you have the game done right and when it starts costing more money than it is worth.
    That is quite true, just remember Starcraft: Ghost...
    And I'm so afraid D3 has the same destiny...

    6 years in development, plus another 1 or 2... And they don't release a lot of new info to us, kinda makes me think if they'll really be able to release it.

    When you think about it, D2 took plenty of time as well, and is full of flaws.. Just think about the Shop/Gold System (1 scepter/wand/staff early on and you're good to go for the rest of the game), Repetitive Monsters, 1-Skill-Builds, Useless Skills (Leap anyone?).. At least the action was fast paced and damn fun, and the items were plain amazing! specially Sets and Uniques, add a new flavour to the genre =D
    Posted in: Diablo III General Discussion
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    posted a message on say hello to your little friend
    Thanks for the warm welcome.. and thanks for the avatar compliments.. =D
    Posted in: Introduction
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    posted a message on Quest by level
    I dont like the idea of level-based quests.. Adds nothing to the game, just subtracts from the player who can complete the campaign/story mode in a lower level..

    Instead, I'd prefer quests based on other stuff, like class, main skill focus (different random quests for the Whirlwind Barbarian and the Leap One), number of players, time played, amount of gold spent on shops, or anything like that..
    Posted in: Diablo III General Discussion
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    posted a message on Reaching a high lvl in d3
    I'd like to bring something up in here as well..

    How much end-game content do we want to see??
    It's always a paradox, the more end-game content they add (Ubers, Lvl 100-Bosses, Super Secret Missions) that take 200 hours just to get there, the more they're saying to the casual gamer "Hey, we don't want you to enjoy this part of the game".. But the less they add, the more variety there must be in that Early-Mid-Game content, so even if we take 30 hours to finish the game, it offers variety enough so we play it with all characters, and even with different builds for the same character..

    What do you prefer? Huge amounts of end-game (100+ hours of play time) content in the form of Uber Items, Uber Bosses that are there just for some people to show they have that much time free to play?

    Or do you prefer a great, varied, "50 hour - content" that instigates you to play through all of it again?

    EDIT: PS.: one more thought..
    full array of abilities to use
    You mean Fireball and Lightning? Or maybe Blessed Hammer? What about Concentrate and Lvl 1 Leap? =/ No, Diablo 2 was a pretty bad game in that aspect, items, the community and the fast paced action are what saved it..
    Posted in: Diablo III General Discussion
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    posted a message on Monster Randomness
    I'm not sure if this has been brought out before, nor have seen any information about it, so...

    Are we going to see different monsters in the same dungeon when coming to it a second time?
    Like, the first time you enter Leoric's Tomb, there are a bunch of goblins, then on another playthrough (or with another character, for instance) you find a bunch of skeletons, or summoners...

    I'm assuming here that there are going to be about a dozen types of enemies per dungeon (and maybe not as repetitive as D2), so is there going to be enemy randomness in the dungeon as well as the way they are presented (formations? different combinations of monsters?) or are we always going to see "X monster" when we enter "X dungeon"??

    Personally, I'd prefer the approach of Hellgate (in the latest patch it's actually a pretty decent Diablo rip-off, no more gamebreaking bugs) or some Diablo 2 mods, where sometimes you'll meet "Monster X" in "X Dungeon" and sometimes it will be "Monster Y", and almost always a different combination of monsters..

    Discuss, share opinions? Take this to the official forum and check if Bashiok answers? =D
    Posted in: Diablo III General Discussion
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    posted a message on PVP System
    I did a similar post on another topic (which is about pretty much the same thing) - multiplayer aspect , PvP.. Sorry if copying part of the post is considered double posting, just wanted to let some guys (on a similar topic) know about the idea:

    "I'd really like to see a way to compete through playing single-player against other teams (or even 1 on 1 player "race" (not really a race =P)! Not only in chronological terms, but in efficiency as well..

    many games nowadays combine different gameplays to create a new one a lot more fun that the two previous (which combine Action + RPG [Diablo II, Titan Quest] , Strategy + RPG [Dawn of War II]) .. so why not make use of both cooperative and competitive aspects of diablo 3 on PvP?

    It would be really nice to see teams competing for the fastest, most efficient way of going through a dungeon they've played 100 times (like I said, not only time-wise but efficient wise -> dying could subtract 100 points from given team, for instance) Reaching the boss first could give 100 pts, and killing it first could give 50 pts, for example ..

    Not only would freshen up the game experience, allowing for a combination of cooperative and competitive gameplay in one feature, but also allow the game to support multiple parties competing just by comparing "numerical factors" - easily supportable by the bandwidth..."

    EDIT:
    WE HAVE TO KEEP THE EARS. Was funny to see all of em on the ground ( they drop when u get killed )
    I'd like to see more body parts from PvP fights =) Ears are ok, but I'd like to be able to keep my enemy's heart or brain as well =D With a squishy look to their icons..
    Posted in: Diablo III General Discussion
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    posted a message on What Multiplayer Mechanics would benifit D3?
    => I think this fits the "multiplayer mechanic" that was asked on-topic.. If by all means this is off-topic and "mechanics" refers only to User Interface and Tools for Multiplayer, then by all means ignore my post..

    I'd really like to see a way to compete through playing single-player against other teams! Not only in chronological terms, but in efficiency as well..

    I've suggested this in a topic about the maximum number of players but it got closed even though the "real discussion" was about a feature completelly different from the maximum number of players (it was about IF the number is too low - absolutely subjective aspect, depends on your idea of few people - then we need X solution)...

    I just can't rest until I hear that most of the community finds this idea complete crap, because it's such an obvious solution that just like many games nowadays (which combine Action + RPG , Strategy + RPG) follow.. so why not make use of both cooperative and competitive aspects of diablo 3?

    I can only imagine what a blast would be teams competing for the fastest, most efficient way of going through a dungeon they've played 100 times (like I said, not only time-wise but efficient wise -> dying could subtract 100 points from given team, for instance)..

    Not only would freshen up the game experience, allowing for a combination of cooperative and competitive gameplay in one feature, but also allow the game to support multiple parties competing just by comparing "numerical factors"...
    Posted in: Diablo III General Discussion
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    posted a message on Randomized Item Looks
    I think changing the actual 3D model would take too much effort, for like in return..
    But the idea is really, nice.. Something I would expect from a Diablo III game - more randomization!
    What if they used 2D Textures showing a broken/rusty/shining sword - or different drawings in a helm?
    Posted in: Diablo III General Discussion
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